Dungeon Sprint DCSS version 0.35-a0-967-gf50e4ddc7c (webtiles) character file. Game seed: 7907241491727636513 0 localroguelikeaddict the Sneak (level 1, -10/9 HPs) Began as a Spriggan Enchanter on Sept 1, 2026. Mangled by a merfolk siren ... wielding a +0 spear (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:26 (45 turns). localroguelikeaddict the Sneak (Spriggan Enchanter) Turns: 45, Time: 00:00:27 Health: -10/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/5 EV: 16 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/5 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth +++ HPRegen 0.21/turn MPRegen 0.09/turn %: no teleportation @: invisible, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions i - a potion of invisibility b - a potion of curing w - a potion of heal wounds g - 2 potions of magic B - a potion of berserk rage Skills: + Level 1.1 Short Blades + Level 2.6 Dodging + Level 4.4 Stealth + Level 2.6 Spellcasting + Level 3.6 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 13% N/A 13% 3 Tukima's Dance Hex 13% N/A 13% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Gloom Hex/Necr 14% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History You hit the merfolk siren but do no damage. The merfolk siren is moderately wounded. You closely miss the merfolk siren. The merfolk siren is moderately wounded. You strike the helpless merfolk siren from behind! You puncture the merfolk siren! The merfolk siren is severely wounded. Your extra speed is starting to run out. The merfolk siren closely misses you. You hit the merfolk siren. The merfolk siren is severely wounded. You strike the helpless merfolk siren from behind! You puncture the merfolk siren! The merfolk siren is almost dead. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants a haunting song. You easily resist. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren misses you. You hit the merfolk siren but do no damage. The merfolk siren is almost dead. You hit the merfolk siren but do no damage. The merfolk siren is almost dead. The merfolk siren barely misses you. You barely miss the merfolk siren. The merfolk siren is almost dead. You feel yourself slow down. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the merfolk siren. The merfolk siren is almost dead. You hit the merfolk siren. The merfolk siren is almost dead. There is an open door here. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ##+## ##...## #..#..# #.$.## # ##'## s# ###@##.s# #+m<.+# #.##.##.s# #3 #+# s# # .#. # k# #k ## ## You could see a merfolk siren (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | localroguelikeaddict the Spriggan Enchanter began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 3 | D | Encountered a neqoxec 6 | D | Encountered a merfolk siren 9 | D | Encountered a scorpion 9 | D | Encountered a scorpion 9 | D | Encountered a scorpion 9 | D | Encountered a scorpion 12 | D | Encountered a wyvern 12 | D | Encountered a wyvern 45 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 21 Melee: Dagger || 21 Drink: Haste || 1 Invisibility || 1 Stab: Invisible || 3 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 27 | 27 | 0 | 0 | 0 | 1 | 27.0 | Dungeon | 27 | 27 | 0 | 0 | 0 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 27 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+