Dungeon Sprint DCSS version 0.35-a0-971-g6f238fbcce (webtiles) character file. Game seed: 12757529248235685979 55 localroguelikeaddict the Conjurer (level 3, 0/26 HPs) Began as a Demigod Conjurer on Sept 2, 2026. Drowned by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:12 (254 turns). localroguelikeaddict the Conjurer (Demigod Conjurer) Turns: 254, Time: 00:01:13 Health: 0/26 AC: 2 Str: 7 XL: 3 Next: 45% Magic: 1/9 EV: 11 Int: 23 God: Gold: 7 SH: 0 Dex: 16 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no teleportation @: flooded lungs A: high MP 1, forlorn, divine attributes, agile 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands a - a wand of flame (1) Scrolls b - a scroll of blinking c - a scroll of immolation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of poison {unknown} Potions g - 2 potions of magic b - a potion of curing w - 2 potions of heal wounds h - a potion of haste B - a potion of berserk rage d - a potion of moonshine {unknown} M - 3 potions of mutation e - 3 potions of enlightenment Skills: + Level 2.4 Dodging + Level 3.0 Stealth + Level 2.4 Spellcasting + Level 6.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You are agile. (Dex +4, Str/Int -1) Message History Moving in this stuff is going to be slow. You open the door. You encounter a water elemental. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (dormant, 100% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is moderately damaged. (Press . to maintain the ray.) The searing ray misses the water elemental. The searing ray hits the water elemental but does no damage. The water elemental is moderately damaged. The searing ray hits the water elemental. The water elemental is moderately damaged. You finish channelling your searing ray. The water elemental misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (moderately damaged, 92% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental. The water elemental is heavily damaged. (Press . to maintain the ray.) The water elemental barely misses you. The searing ray hits the water elemental! The water elemental is severely damaged. The water elemental engulfs you!! Ouch! That really hurt! Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'....♣♣♣ ♣.# ..#..#....♣.♣ ♣.# #'####....♣.♣ ♣.# .....#....~.♣♣♣♣@###+#+# .....#...~~...♣♣Σ#...... .....#..~~~~.♣♣♣.'.⌠.... ####'#..~≈≈~~~♣..#...### .....#.~~≈~~~....#.⌠.# .†.†.#.~≈~~~.....# ..# .....#.~~~.......# ### '#####...........# .................# You could see a water elemental. Vanquished Creatures A crimson imp (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | localroguelikeaddict the Demigod Conjurer began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 8 | D | Reached skill level 4 in Conjurations 57 | D | Encountered a crimson imp 65 | D | Killed a crimson imp 66 | D | Reached skill level 6 in Conjurations 66 | D | Reached XP level 2. HP: 20/20 MP: 4/7 66 | D | Reached XP level 3. HP: 26/26 MP: 5/9 72 | D | Learned a level 2 spell: Searing Ray 116 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 116 | D | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 116 | D | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 116 | D | Lost mutation: You are dopey. (Int -3) [potion of mutation] 117 | D | Lost mutation: Your blood hastes a few of your allies when | you are sufficiently damaged. [potion of mutation] 117 | D | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 117 | D | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 117 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 117 | D | Lost mutation: You are cold resistant. (rC+) [potion of | mutation] 245 | D | Encountered a water elemental 254 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.7 Dodging | 2 | 2.4 Stealth | 2 3 | 3.0 Spellcasting | 2 | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 16 Searing Ray || 3 Drink: Heal wounds || 1 Magic || 1 Mutation || 2 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 256 | 256 | 0 | 123 | 0 | 1 | 256.0 | Dungeon | 256 | 256 | 0 | 123 | 0 | 1 | 256.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 256 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+