localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 2, D) a human corpse (skeletalised by now) (61, 8, D) the +0 leather armour of the Snake Pit {Rampage rF+ Str-5 Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 26, D) the +1 hand axe of Qazlal's Displeasure {speed, Fly Stlth+} Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 0, D) a maw talisman (62, 1, D) the cold staff of Debasement {+Blink rC+ rN+ Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. (62, 2, D) a human corpse (skeletalised by now) (62, 3, D) a human corpse (skeletalised by now) (62, 9, D) a staff of conjuration (62, 16, D) a staff of earth (62, 27, D) the +3 shortbow "Toerr" {drain, ^Drain rElec rPois rF++} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. It cannot be enchanted further. (unseen) (63, 0, D) a +6 ring of intelligence a +6 ring of dexterity (63, 8, D) a +1 hand axe of electrocution (63, 17, D) the +10 mace of Waisyazy {heavy, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 27, D) a +5 heavy glaive (64, 16, D) a +1 demon trident of electrocution (unseen) (64, 17, D) a +2 great sword of electrocution (unseen) (64, 26, D) the +1 partisan of Pride {spect, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, 27, D) a +2 robe (65, 26, D) a +1 demon whip of venom (68, 0, D) a +2 spear of venom (68, 39, D) a shapeshifter corpse (68, 40, D) a +4 war axe of distortion (unseen) (69, 1, D) a +3 dagger (69, 3, D) a +0 mace a draconian corpse (skeletalised by now) (69, 4, D) a +0 club a draconian corpse (skeletalised by now) (69, 36, D) a potion of might (69, 38, D) a +0 short sword a +0 leather armour (69, 40, D) a +2 short sword of venom (unseen) (70, 8, D) a staff of necromancy (70, 9, D) a +2 dagger of venom (unseen) (70, 36, D) 4 scrolls of enchant armour (70, 37, D) a parchment of Sigil of Binding (71, 8, D) a +1 executioner's axe of freezing (71, 16, D) a staff of earth (71, 26, D) the +6 orcbow of Kindness {drain, ^Drain rElec rCorr SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (71, 27, D) a +1 broad axe of freezing a +0 halberd a +0 robe (71, 29, D) a +2 scimitar a +0 robe (71, 36, D) a parchment of Summon Ice Beast (71, 37, D) a +2 hand axe of flaming (unseen) (72, 9, D) a +1 heavy battleaxe (unseen) (72, 16, D) a yak corpse (skeletalised by now) (72, 26, D) a +3 short sword of holy wrath (72, 29, D) a +0 scimitar (72, 36, D) a scroll of brand weapon (72, 37, D) the +6 ring mail of Privacy {Fly rCorr Str-4 Int+3 SInv} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 1, D) a staff of air (unseen) (73, 2, D) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (73, 12, D) a +0 long sword a +0 ring mail (73, 16, D) a staff of alchemy (73, 26, D) the +0 scale mail "Cyuz" {rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (73, 36, D) a +4 mace of holy wrath (unseen) (73, 37, D) a ring of poison resistance (74, 2, D) a +0 dagger a +0 robe (75, 1, D) the +7 chain mail "Guschoatwe" {Command, rN+ Str+5 Stlth-} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further.