localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a quill talisman a +6 ring of intelligence a +6 ring of dexterity an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 36, D) the ring of Pivyzycs {MP+9 Slay+4 Stlth+} [ring of slaying] MP+9: It affects your magic capacity (+9). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (unseen) (49, 37, D) a +1 morningstar of holy wrath (50, 36, D) a +4 chain mail of willpower (unseen) (50, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (51, 36, D) a parchment of Brom's Barrelling Boulder (51, 37, D) a staff of fire (unseen) (52, 36, D) a staff of air (unseen) (52, 37, D) a staff of fire (unseen) (53, 36, D) a staff of fire (unseen) (53, 37, D) the +7 flail of Slow Death {freeze, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (54, 36, D) a parchment of Polar Vortex (58, 42, D) a +0 dire flail a +0 dagger a +0 robe (59, 36, D) a +1 arbalest of freezing (unseen) (59, 37, D) a +2 heavy great mace (unseen) (59, 40, D) a +0 spear a +0 robe (60, 2, D) a human corpse (skeletalised by now) (60, 36, D) a +2 robe of fire resistance (unseen) (60, 37, D) the +1 great sword of Temeatac {freeze, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 0, D) a +3 trident of flaming (61, 1, D) a human corpse (skeletalised by now) (61, 8, D) a staff of air (61, 26, D) a +2 spear of venom a +0 battleaxe (61, 29, D) a +0 long sword (61, 37, D) a +3 dagger of freezing (62, 8, D) the fire staff of Eternal Harmony {rElec rF+ Str+5 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (62, 9, D) a black bear corpse (skeletalised by now) (62, 10, D) a black bear corpse (skeletalised by now) (62, 17, D) a +4 heavy hand axe (62, 20, D) a hell hound corpse (skeletalised by now) (62, 26, D) a +3 falchion of freezing a +0 robe a +0 spear of venom (62, 27, D) a +3 halberd a +0 robe a +3 plate armour of willpower (62, 37, D) a +3 trident of venom (unseen) (63, 0, D) the +1 short sword of Vuti {flame, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (63, 8, D) a +0 dagger of speed (63, 10, D) a +0 dagger a +0 robe a +0 buckler (63, 16, D) a +5 falchion of holy wrath (63, 17, D) a +0 scale mail of archery (63, 21, D) a hell hog corpse (skeletalised by now) (63, 22, D) a hell hog corpse (skeletalised by now) (63, 26, D) a +0 hand axe a +0 troll leather armour (64, 26, D) a +0 flail (64, 27, D) a +2 scale mail of willpower (64, 41, D) a +0 war axe (65, 26, D) an orb of mayhem (67, 0, D) the +5 halberd of Ixzeur {freeze, Str+2 Dex-5 Stlth+} Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (68, 0, D) a +3 sling of electrocution (unseen) (68, 1, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (69, 2, D) a black bear corpse (skeletalised by now) (69, 36, D) a +4 war axe of venom (unseen) (70, 12, D) a yak corpse (skeletalised by now) (70, 28, D) a wind drake corpse (skeletalised by now) (70, 37, D) a +3 hand axe of electrocution (unseen) (71, 8, D) a staff of air (71, 12, D) an iguana corpse (skeletalised by now) (71, 16, D) an orb of attunement (unseen) (72, 9, D) a +1 long sword of holy wrath (72, 27, D) a +6 ring of strength a wind drake corpse (skeletalised by now) (72, 36, D) the +12 scimitar "Eviscerator" {venom, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 37, D) a +2 long sword of flaming (73, 1, D) a staff of air (unseen) (73, 16, D) a +2 heavy orcbow (unseen) (73, 37, D) a +0 heavy broad axe