localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +0 dagger {Nimrit} a +0 long sword {Aiguo} a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 0, D) a staff of fire (unseen) (49, 1, D) a parchment of Summon Hydra (49, 12, D) +0 fire dragon scales (49, 24, D) a staff of air (unseen) (49, 37, D) a spider talisman (unseen) (49, 40, D) a storm dragon corpse (skeletalised by now) (50, 0, D) a ring of positive energy (50, 1, D) a parchment of Airstrike (50, 12, D) a +3 orcbow of draining (unseen) (50, 13, D) a +2 scimitar of flaming (unseen) (50, 24, D) the ring of Irrepressible Laughter {Fly rElec rCorr Stlth+} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (50, 25, D) a ring of protection from cold (50, 37, D) a staff of alchemy (50, 38, D) a wind drake corpse (skeletalised by now) (50, 40, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (51, 0, D) a +2 spear of venom (unseen) (51, 1, D) a +5 heavy war axe (unseen) (51, 12, D) a staff of necromancy (unseen) (51, 24, D) the conjuration staff of Xituas {+Blink rPois Dex+3 Conj} [staff of conjuration] +Blink: It lets you blink. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (51, 25, D) a +1 morningstar of venom (unseen) (51, 36, D) a riddle talisman (51, 37, D) a +0 whip of pain (51, 39, D) a storm dragon corpse (skeletalised by now) (51, 40, D) a wind drake corpse (skeletalised by now) (52, 0, D) a ring of positive energy (52, 1, D) a +1 heavy shortbow (unseen) (52, 12, D) a +1 dire flail of concussion (52, 13, D) a +2 longbow of flaming (52, 25, D) an amulet of faith (52, 27, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (52, 28, D) a +2 great sword of flaming (52, 36, D) a staff of cold (unseen) (52, 37, D) the +7 falchion of Domination {distort, *Slow Str+3 Int+3} *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (52, 38, D) the alchemy staff of Eternal Vigilance {rPois rF+ rC+ Str-4 Necro Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (53, 0, D) a staff of fire (unseen) (53, 1, D) a +1 heavy great mace (unseen) (53, 24, D) the +3 trident of Eternal Vigilance {entangle, rCorr Int+4 Dex+2} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (53, 25, D) a staff of alchemy (unseen) (53, 36, D) a staff of air (unseen) (53, 37, D) a ring of wizardry (54, 0, D) a staff of cold (unseen) (54, 1, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (54, 12, D) a +4 short sword of speed (54, 24, D) the air staff "Killer Bee's Death" {+Blink rElec Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. (unseen) (54, 25, D) a +2 long sword of holy wrath (unseen) (54, 27, D) a +2 scimitar of flaming (unseen) (54, 36, D) a parchment of Eringya's Noxious Bog (55, 0, D) a +1 battleaxe of electrocution (unseen) (55, 1, D) a parchment of Metabolic Englaciation (55, 13, D) a +1 mace of protection (55, 24, D) a +2 heavy hand axe (unseen) (59, 36, D) the ring "Muatolorr" {+Blink rPois rF+ rN+} [ring of positive energy] +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (60, 37, D) a +1 battleaxe of freezing (61, 2, D) an acid dragon corpse (skeletalised by now) (61, 8, D) a staff of necromancy (61, 16, D) a staff of earth (unseen) (61, 26, D) +0 acid dragon scales (61, 29, D) a basilisk corpse (skeletalised by now) (61, 36, D) the +1 robe "Plog" {rPois rF+ rC+ Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 0, D) a +8 giant spiked club (62, 8, D) a ring of willpower (62, 9, D) the conjuration staff "Illotu Kiju" {rN+ Will+ Conj} [staff of conjuration] rN+: It protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (62, 17, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (62, 26, D) a +1 chain mail of willpower (62, 27, D) a +1 flail of holy wrath (unseen) (62, 30, D) a catoblepas corpse (skeletalised by now) (62, 37, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 0, D) a staff of conjuration (63, 8, D) a staff of conjuration (63, 16, D) the +1 robe of Farfalle {rN+++ rCorr Str-3 Archmagi} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (63, 17, D) a +5 mace of protection (63, 26, D) a staff of alchemy (63, 27, D) a staff of cold (63, 30, D) a +0 dagger a +0 robe (63, 36, D) a ring of wizardry (63, 37, D) a +1 hand axe of venom (64, 16, D) a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] Fly: It grants you flight. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (64, 17, D) a +5 heavy hand axe (unseen) (64, 26, D) a +2 morningstar of holy wrath (65, 26, D) the +1 flail "Wuischet" {pain, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (67, 0, D) a +0 short sword (68, 4, D) a hell hound corpse (skeletalised by now) (69, 0, D) a +0 leather armour (69, 36, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (70, 8, D) an amulet of dissipation (70, 9, D) a ring of protection from cold (70, 36, D) a +1 cloak of stealth (70, 37, D) a +2 crystal plate armour (71, 8, D) a staff of fire (71, 16, D) a +0 spear of freezing (unseen) (71, 17, D) a +2 long sword of flaming (71, 26, D) the alchemy staff of Wariness {rPois rCorr Int+3 Earth Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (71, 30, D) a +0 giant club an ogre corpse (skeletalised by now) (71, 36, D) the +8 arbalest "Hatrink" {heavy, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (71, 37, D) a staff of necromancy (72, 8, D) a +1 great sword of flaming (72, 9, D) a staff of conjuration (unseen) (72, 17, D) a +0 vampiric trident (72, 26, D) the +2 rapier of the Growing Enemy {flame, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 27, D) a staff of alchemy (72, 28, D) a +0 giant club a +0 giant club (72, 29, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 36, D) a staff of necromancy (72, 37, D) the +2 sling "Dejoqen" {heavy, rPois rF++ Will-} rPois: It protects you from poison. rF++: It greatly protects you from fire. Will-: It decreases your willpower. It cannot be enchanted further. (73, 1, D) a ring of protection from cold (73, 3, D) a human corpse (skeletalised by now) (73, 16, D) a +1 shortbow of flaming (73, 26, D) a ring of willpower (73, 28, D) a +0 giant spiked club (73, 36, D) the +2 short sword of Theory {spect, *Noise +Blink rCorr Str+7} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). It cannot be enchanted further. (73, 37, D) the alchemy staff of Olanil {rPois Will+ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (74, 28, D) 4 large rocks