localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) a quill talisman (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a parchment of Sphinx Sisters (59, 37, D) the amulet of Gyvvown {Reflect Int+3 Dex+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SH+5: It affects your SH (+5). (unseen) (59, 39, D) a +0 scythe a +0 robe the human corpse of Sigmund (60, 36, D) the ring "Fihysk" {rC+ Int+6} [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (unseen) (60, 37, D) a staff of fire (unseen) (60, 39, D) a +0 falchion a +0 leather armour (60, 40, D) 2 throwing nets (still there?) a +2 flail of protection (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) (61, 2, D) a +4 hand axe an orc corpse (skeletalised by now) (61, 3, D) a +0 club a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 8, D) a +2 sling of freezing (unseen) (61, 26, D) a staff of cold (61, 36, D) a +3 spectral quarterstaff (unseen) (61, 37, D) a +2 heavy flail (unseen) (61, 39, D) a wand of flame (21) (still there?) a +1 heavy spear (still there?) a +0 animal skin (still there?) (61, 40, D) a +0 dagger a +0 robe (62, 3, D) a +0 dagger a +0 robe (62, 9, D) a +2 rapier of draining (62, 16, D) a +0 vampiric war axe (62, 17, D) a staff of cold (62, 19, D) a +0 short sword a +0 shortbow a +0 leather armour an elf skeleton (62, 20, D) a +0 short sword a +0 leather armour (62, 27, D) a staff of earth (62, 28, D) a +0 war axe (62, 36, D) a +1 robe of fire resistance (62, 37, D) a granite talisman (unseen) (63, 0, D) a +3 plate armour of cold resistance (63, 8, D) the +9 hand axe "Ohoamiac" {spect, *Slow Int+3 Dex+2} *Slow: It may slow you when you take damage. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 16, D) a +2 mace of protection (63, 17, D) a +0 dagger a +0 robe an elf skeleton (63, 21, D) a +0 scimitar a +0 robe (63, 26, D) the +3 ring mail "Toguicw" {rC+} rC+: It protects you from cold. It cannot be enchanted further. (63, 28, D) a +2 mace of draining (still there?) a +0 robe (still there?) (63, 29, D) a +0 heavy dire flail (63, 36, D) a +2 vampiric rapier (unseen) (63, 37, D) a +2 scimitar of holy wrath (unseen) (64, 11, D) a +0 athame a +0 robe a human corpse (skeletalised by now) (64, 17, D) a +5 falchion of holy wrath (unseen) (64, 26, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (64, 27, D) a +0 glaive the +5 scale mail of Good Intentions {-Tele Will- rCorr SInv} -Tele: It prevents most forms of teleportation. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (64, 28, D) a +0 short sword (65, 26, D) a +3 mace of protection (67, 0, D) a +1 triple crossbow of draining (unseen) (68, 4, D) a human corpse (skeletalised by now) (69, 4, D) a human corpse (skeletalised by now) (70, 8, D) a +1 battleaxe of freezing (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 37, D) a +0 great sword of holy wrath (70, 40, D) a +5 long sword a +0 robe (70, 41, D) a +0 mace (71, 8, D) a staff of alchemy (71, 26, D) a +3 scimitar of valour (unseen) (71, 27, D) a staff of earth (71, 41, D) a +0 long sword (72, 8, D) a +0 quarterstaff of holy wrath (72, 17, D) a staff of necromancy (72, 27, D) the +10 quarterstaff "Exeghefu" {drain, rPois Str+2 Int+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a wind drake corpse (skeletalised by now) (72, 36, D) a +1 robe (72, 40, D) a +0 glaive a +0 long sword a +0 flail (73, 16, D) a +3 scale mail of cold resistance (73, 17, D) a staff of earth (73, 26, D) a +4 vampiric trident (unseen) (73, 27, D) a +6 ring of intelligence (73, 36, D) the alchemy staff of Elir {rElec rPois Will+ Str+6 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Str+6: It affects your strength (+6). Alch: It increases the power of your Alchemy spells. (unseen) (73, 37, D) a +0 spectral quarterstaff (unseen)