localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 21, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (59, 22, D) a black bear corpse (60, 23, D) a +0 short sword a +0 robe (61, 0, D) a +4 shortbow of flaming (61, 1, D) a +0 dagger a +0 robe (61, 8, D) a staff of fire (unseen) (61, 16, D) a +2 hand axe of venom (61, 23, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (61, 26, D) a +2 heavy mace (unseen) (62, 0, D) the +7 short sword "Pepn" {freeze, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (62, 1, D) a +0 flail a +0 scale mail a +0 club an orc corpse (skeletalised by now) (62, 2, D) a +0 mace an orc corpse (skeletalised by now) (62, 9, D) a +0 whip an orc corpse (skeletalised by now) (62, 10, D) a +0 short sword a +0 club a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 16, D) the alchemy staff of Honesty {rPois rF+ rN+ Dex-2 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Alch: It increases the power of your Alchemy spells. (62, 27, D) a staff of earth (63, 0, D) a +1 leather armour of fire resistance (63, 10, D) a +0 club an orc corpse (skeletalised by now) (63, 20, D) a wolf corpse (63, 26, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 27, D) a +2 flail of protection (64, 17, D) the mist talisman of the Blacksmith {rCorr} [mist talisman] rCorr: It protects you from acid and corrosion. (64, 26, D) a ring of flight (64, 27, D) the +0 golden dragon scales "Loumexil" {rPois rF+ rC+ Int+4 Slay+6} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (65, 26, D) a staff of necromancy (67, 0, D) a +4 triple crossbow of draining (unseen) (68, 2, D) a +0 halberd (68, 3, D) a +0 battleaxe (68, 12, D) a shapeshifter corpse (skeletalised by now) (69, 13, D) a shapeshifter corpse (skeletalised by now) (69, 32, D) a sky beast corpse (69, 36, D) an amulet of wildshape (70, 12, D) a shapeshifter corpse (skeletalised by now) (70, 33, D) a sky beast corpse (70, 36, D) a +1 dagger of venom (unseen) (70, 37, D) a parchment of Permafrost Eruption (71, 8, D) a +6 flail of protection (71, 17, D) the +7 long sword of Hokok {spect, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (71, 26, D) a +1 plate armour of fire resistance (71, 27, D) a +0 glaive of venom (71, 36, D) the +1 spear "Gomicw" {spect, ^Drain rPois rC++ Stlth+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (71, 37, D) the +4 flail "Vyfegum" {freeze, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 9, D) a +1 chain mail of cold resistance (72, 20, D) a +0 trident (72, 26, D) the -2 helmet of Patience {Fly rPois Will- Str+2} Fly: It grants you flight. rPois: It protects you from poison. Will-: It decreases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 27, D) a staff of cold (72, 36, D) the ring "Gofothro" {Will+++ MP+9 Str-5 Int+5} [ring of magical power] Will+++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (unseen) (72, 37, D) a Gell's gravitambourine (2/2) (73, 27, D) the +6 falchion of the Hurting Seeker {heavy, Str+2 Dex+5 Stlth+} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (73, 36, D) a +0 mace of holy wrath (unseen) (73, 37, D) a +6 morningstar of pain (unseen) (75, 1, D) a +1 mace of protection (unseen)