localroguelikeaddict the Dungeon (3, 2, D) a +5 double sword (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 demon whip (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) (4, 4, D) a +5 partisan (still there?) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 0, D) the +4 lajatang of Wisdom {speed, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (49, 1, D) a manual of Armour (49, 12, D) a +1 partisan a +8 chain mail of ponderousness (49, 24, D) a +3 plate armour of cold resistance (49, 37, D) a +0 orcbow of freezing (unseen) (50, 0, D) a +8 chain mail of ponderousness (50, 1, D) a +2 ring mail of willpower (50, 25, D) a water moccasin corpse (50, 36, D) the +7 great sword of Bodily Humours {freeze, rF- Str+4 Int+2} rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (50, 37, D) a +4 rapier of protection a +0 great mace of flaming a +0 plate armour (51, 0, D) a staff of necromancy (51, 1, D) a box of beasts (51, 12, D) a +5 scimitar a +0 plate armour a +0 heavy shortbow (51, 13, D) a +6 antimagic hand axe (51, 24, D) a +5 mace of protection a bullfrog corpse (51, 25, D) a +2 hand axe of venom (51, 36, D) the orb of Repulsion {Glass, Regen+} Regen+: It increases your rate of health regeneration. (51, 37, D) the +6 scimitar of the Bedazzling Gods {reap, *Noise rElec rCorr} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (52, 0, D) the wellspring talisman of the Smoking Gods {+Blink rCorr Str+4} [wellspring talisman] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (52, 1, D) the ring of Hospitality {Fly Will+ Str+6} [ring of strength] Fly: It grants you flight. Will+: It increases your willpower. Str+6: It affects your strength (+6). (52, 12, D) a +2 chain mail of poison resistance (52, 24, D) a +1 scale mail of command (52, 36, D) a +0 heavy mace (52, 37, D) a +5 heavy demon blade a +0 chain mail a +0 battleaxe of flaming a +0 plate armour a staff of cold a human corpse (53, 0, D) a +4 chain mail of poison resistance (53, 1, D) a +4 falchion of protection (unseen) (53, 12, D) a +5 demon whip of distortion a +0 plate armour a +4 great sword of flaming (53, 13, D) a +0 long sword of distortion a +0 plate armour a ring of see invisible a human corpse (53, 24, D) a +1 heavy mace a torpor snail corpse (53, 36, D) a staff of necromancy (unseen) (53, 37, D) a +4 chain mail of death (54, 0, D) a +6 ring of dexterity (54, 1, D) a staff of necromancy (unseen) (54, 12, D) a +1 scale mail of death (54, 13, D) a +5 sling of flaming (54, 24, D) the alchemy staff of Traps {rPois rN+ Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (54, 25, D) a staff of fire a catoblepas corpse (55, 0, D) a ring of wizardry (55, 1, D) a +1 scale mail of fire resistance (55, 12, D) a +3 broad axe a +0 chain mail (55, 13, D) the +4 hand axe "Texeeduf" {holy, rN+ Will+ Str+2 Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (55, 24, D) a staff of necromancy (unseen) (59, 36, D) the +7 staff of the Meek {protect, meekguard} It cannot be enchanted further. (59, 37, D) a +2 robe of fire resistance (59, 39, D) a +1 great sword of flaming (60, 36, D) a +0 ring mail of cold resistance (60, 37, D) a staff of cold (unseen) (61, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (61, 8, D) a +1 trident of venom (61, 16, D) a +2 scale mail of cold resistance (61, 26, D) a +0 morningstar of protection a shapeshifter corpse (skeletalised by now) (61, 36, D) +1 shadow dragon scales (61, 37, D) a +3 ring mail of fire resistance (61, 42, D) a fire dragon corpse (skeletalised by now) (62, 16, D) the conjuration staff "Xizeun" {rCorr Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. a +0 mace (62, 17, D) a staff of earth (62, 27, D) a staff of air (62, 43, D) a +1 great sword of flaming (63, 0, D) +2 acid dragon scales (unseen) (63, 8, D) a +1 short sword of draining the +4 great mace of Fate {spect, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (63, 16, D) a +1 morningstar of distortion (63, 17, D) a +2 heavy hand axe (63, 27, D) an ugly thing corpse (skeletalised by now) (63, 42, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (64, 26, D) a shapeshifter corpse (skeletalised by now) (64, 27, D) a parchment of Spellspark Servitor (67, 0, D) a +2 falchion of flaming (unseen) (68, 0, D) a +1 orcbow of draining (69, 0, D) a staff of conjuration (unseen) (69, 36, D) a +2 chain mail of poison resistance (70, 8, D) the +0 swamp dragon scales "Doaleuv" {+Blink rElec rPois rC+ Dex-4} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (70, 36, D) a +1 plate armour of resonance (71, 8, D) a +2 whip of draining (71, 16, D) the +6 broad axe "Ogre's Undoing" {sunder, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 trident (71, 17, D) the +7 flail of the Wasteland {flame, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 trident (71, 27, D) a staff of cold (71, 36, D) a +3 lajatang of venom (71, 37, D) +1 ice dragon scales a shapeshifter corpse (skeletalised by now) (72, 8, D) a +6 short sword (unseen) (72, 16, D) a ring of see invisible (72, 17, D) a +0 trident a +3 halberd of flaming (72, 26, D) a staff of fire a +0 trident (72, 27, D) a +0 dagger a +0 robe (72, 37, D) a staff of necromancy (73, 1, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (73, 16, D) a +1 shortbow of freezing a +0 trident a boomerang (73, 17, D) 3 large rocks (73, 26, D) a +2 heavy hand axe (73, 27, D) a +5 longbow of flaming (74, 2, D) a +0 long sword a +0 robe (75, 1, D) a +2 scimitar of holy wrath