localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +0 leather armour of fire resistance (unseen) (59, 37, D) a +1 sling of freezing (unseen) (60, 36, D) a +0 scale mail of archery (unseen) (60, 37, D) a +1 long sword of flaming (unseen) (61, 3, D) a +0 dagger an orc corpse (skeletalised by now) (61, 8, D) a +3 leather armour of poison resistance (61, 11, D) a +0 glaive (61, 16, D) a staff of conjuration (unseen) (61, 36, D) a throwing net a parchment of Sculpt Simulacrum (61, 37, D) a lightning rod (4/4) (62, 3, D) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) (62, 9, D) a +1 shortbow of draining (unseen) (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) a +0 troll leather armour (62, 26, D) a +0 short sword of venom (62, 27, D) a +4 orcbow of flaming (unseen) (62, 36, D) a +2 robe of fire resistance (unseen) (62, 37, D) a parchment of Enfeeble (63, 0, D) a +3 vampiric war axe (unseen) (63, 16, D) a +0 long sword of electrocution (63, 17, D) a parchment of Diamond Sawblades (63, 27, D) a +2 battleaxe of holy wrath (63, 36, D) a +6 great sword of holy wrath (unseen) (63, 37, D) a tin of tremorstones (2/2) (64, 16, D) a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence (64, 26, D) a +3 chain mail of fire resistance (64, 27, D) a +1 falchion of venom (unseen) (68, 0, D) a parchment of Animate Dead (69, 0, D) a staff of fire (unseen) (69, 36, D) a parchment of Platinum Paragon (69, 43, D) a swamp drake corpse (70, 8, D) the earth staff of Defiance {rC- Dex+5 Stlth+ Forge Earth} [staff of earth] rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (70, 23, D) a +0 buckler a +0 robe a +0 rapier a spriggan corpse (skeletalised by now) (70, 36, D) the +0 helmet of Inquiry {Light, rElec rC+ Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (70, 37, D) a staff of necromancy (unseen) (71, 22, D) a wolf corpse (skeletalised by now) (71, 26, D) the +1 leather armour "Kuypia Anug" {rF+++ Will- Slay-3 SInv} rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. It cannot be enchanted further. (71, 27, D) the +7 chain mail of Jejyeson {^Contam Harm Fly} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. Fly: It grants you flight. It cannot be enchanted further. (71, 36, D) a +1 rapier of flaming (71, 41, D) a rime drake corpse (72, 9, D) a +0 mace of protection (72, 16, D) a parchment of Martyr's Knell (72, 17, D) a ring of flight (72, 26, D) a +2 arbalest of flaming (72, 27, D) a +0 quick blade of venom (72, 32, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (72, 36, D) a parchment of Eringya's Surprising Crocodile (72, 37, D) a +4 spectral giant club (72, 41, D) a rime drake corpse (73, 1, D) a +6 ring of dexterity (73, 3, D) a +0 mace an orc corpse (skeletalised by now) (73, 17, D) a +2 heavy battleaxe (unseen) (73, 26, D) a +1 heavy war axe (73, 37, D) the +2 crystal plate armour of the Tired Leylines {rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (74, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 1, D) a staff of necromancy (unseen)