localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 chain mail of willpower (61, 8, D) a +4 chain mail of death (62, 1, D) a +0 antimagic broad axe (62, 3, D) a +0 battleaxe a naga corpse (skeletalised by now) (62, 8, D) a +2 arbalest of flaming (62, 9, D) a +4 scimitar of holy wrath (63, 0, D) a +0 halberd of protection (63, 5, D) a ball python corpse (skeletalised by now) (68, 4, D) an ugly thing corpse (skeletalised by now) (69, 4, D) a shapeshifter corpse (skeletalised by now) (70, 9, D) a +4 dagger of flaming a bullfrog corpse (70, 27, D) a shapeshifter corpse (71, 8, D) a +4 chain mail of resonance (unseen) (71, 10, D) a yak corpse (71, 16, D) a +1 plate armour of cold resistance (71, 17, D) a +0 dagger an orc corpse (71, 18, D) a +0 hand axe (71, 26, D) the conjuration staff of Wounding {Str+4 Dex+3 Conj Fire} [staff of conjuration] Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (71, 27, D) a parchment of Lee's Rapid Deconstruction (72, 8, D) a +1 heavy sling (unseen) (72, 9, D) a +4 chain mail of poison resistance (unseen) (72, 17, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 26, D) a staff of earth (unseen) (72, 27, D) a parchment of Magnavolt (73, 1, D) the +7 glaive of Division {venom, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (73, 17, D) a staff of earth a +0 trident a +0 plate armour an orc corpse (73, 18, D) a +0 dagger a +0 robe an orc corpse (73, 26, D) 4 scrolls of enchant weapon (73, 27, D) a staff of conjuration (unseen)