localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +4 vampiric war axe (unseen) (36, 0, D) a +1 heavy long sword (unseen) (36, 1, D) a +5 orcbow of electrocution (unseen) (37, 0, D) a parchment of Hellfire Mortar (37, 1, D) a ring of resist corrosion (37, 8, D) an apis corpse (38, 0, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (unseen) (38, 1, D) a +0 demon whip of pain (unseen) (38, 7, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (39, 0, D) an amulet of magic regeneration (39, 1, D) a ring of protection from cold (40, 0, D) a +2 heavy shortbow (unseen) (40, 1, D) the +6 lajatang "Liofuthi" {drain, rF+ rC+++} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. It cannot be enchanted further. (unseen) (41, 0, D) a staff of necromancy (unseen) (41, 1, D) a ring of see invisible (42, 0, D) the earth staff of the Evil Eye {rN+ Tloc Earth} [staff of earth] rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (unseen) (42, 1, D) the +3 halberd "Wawnap" {flame, ^Drain rC+ Int+2} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (49, 0, D) a +1 great sword of protection (unseen) (49, 1, D) a +3 leather armour of fire resistance (49, 12, D) the +6 hand axe "Vej Onke" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (49, 24, D) a +3 devious dagger (49, 37, D) the +1 dagger of Equivalence {freeze, rF+ Str+4 Dex-3} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (49, 41, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (50, 0, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. (50, 1, D) +0 swamp dragon scales (50, 6, D) a +0 flail (50, 8, D) a +0 dire flail (50, 12, D) a staff of alchemy (unseen) (50, 13, D) the fortress talisman of Rehuomug {Will++} [fortress talisman] Will++: It greatly increases your willpower. (unseen) (50, 25, D) a +1 battleaxe of venom (50, 37, D) a parchment of Fireball (50, 40, D) a +0 war axe a +0 chain mail a +0 kite shield (50, 41, D) a +0 war axe a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (51, 0, D) a +1 rapier of protection (unseen) (51, 1, D) a +0 mace of protection a +0 great sword a +0 robe (51, 5, D) a +0 hand axe a +0 war axe (51, 12, D) a +0 heavy flail (51, 13, D) a +4 chain mail of fire resistance (51, 24, D) a +4 plate armour of death (51, 25, D) a +0 flail (51, 32, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (51, 33, D) a ball python corpse (skeletalised by now) (51, 36, D) a +1 falchion of draining (51, 37, D) a staff of conjuration (51, 41, D) a +3 long sword of protection a +0 chain mail a +0 kite shield (52, 2, D) a +0 hand axe a +0 robe (52, 13, D) a +2 mace of holy wrath (unseen) (52, 36, D) a staff of necromancy (52, 37, D) the necromancy staff "Obusunots" {^Drain *Slow rF+++ rN+ Stlth+ Necro} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (52, 40, D) a +1 battleaxe 4 large rocks a +0 chain mail (52, 41, D) a +1 great sword a +0 long sword a +0 plate armour a +0 plate armour a human corpse (skeletalised by now) (53, 0, D) a +2 spectral quarterstaff (unseen) (53, 1, D) a +1 flail of concussion (53, 6, D) a +0 battleaxe a +0 plate armour (53, 12, D) a staff of cold (53, 13, D) a +2 whip of venom (unseen) (53, 25, D) a +2 scale mail of fire resistance (53, 36, D) an orb of mesmerism (53, 38, D) a +0 arbalest (53, 41, D) a +0 war axe a +0 plate armour a +0 tower shield a human corpse (skeletalised by now) (54, 24, D) a staff of alchemy (55, 0, D) the +10 quarterstaff "Limueri" {venom, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (55, 1, D) a +2 spear of venom (55, 12, D) a +1 great sword of freezing (unseen) (55, 25, D) a staff of conjuration (55, 33, D) a +0 trident a +0 kite shield (56, 29, D) a +0 heavy war axe a naga corpse (skeletalised by now) (57, 29, D) a +0 battleaxe (59, 36, D) a staff of conjuration (unseen) (60, 36, D) a staff of alchemy (unseen) (60, 41, D) a rime drake corpse (skeletalised by now) (61, 0, D) a +2 spear of venom a jackal corpse (skeletalised by now) (61, 8, D) the +10 chain mail "Ockyden" {rCorr Str+6} rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. (unseen) (61, 16, D) the +2 spear of Xokon {venom, *Rage rC- Int+9} *Rage: It berserks you when you make melee attacks (+20% chance). rC-: It makes you vulnerable to cold. Int+9: It affects your intelligence (+9). It cannot be enchanted further. (61, 26, D) a +1 hand axe of electrocution (unseen) (61, 43, D) an elephant corpse (skeletalised by now) (62, 1, D) the +8 spear of Jocular Optimality {vamp, ^Contam ^Drain rElec Str+3} ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (62, 8, D) a +2 whip of venom (62, 16, D) the +3 glaive of the People {reap, *Noise rN+ Str+3 Int+5} *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 28, D) a curare-tipped dart a +0 dagger a +0 robe a +0 buckler a +0 spear (62, 29, D) a +0 dagger a +0 robe (62, 36, D) a +4 flail of protection (unseen) (62, 37, D) a +0 heavy sling (63, 0, D) a +2 dagger of protection a river rat corpse (skeletalised by now) (63, 8, D) a +1 glaive of venom (unseen) (63, 9, D) a +0 broad axe (63, 17, D) the +6 hand axe of Understanding {drain, rF+ rC+++ Will- Dex+3} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 25, D) a +6 ring of intelligence (63, 27, D) a +6 ring of strength (63, 29, D) a +0 vampiric rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (63, 30, D) a +1 spectral quarterstaff a +0 robe a wolf corpse (skeletalised by now) (63, 31, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 36, D) the +0 mace "Cootwik" {antimagic, Will++ Dex-5 SInv} Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 37, D) a staff of cold (63, 41, D) a basilisk corpse (skeletalised by now) (64, 26, D) a +0 heavy battleaxe (64, 30, D) a +0 spear (65, 26, D) a +1 ring mail of poison resistance (67, 0, D) the +7 falchion "Mugaono" {vamp, rPois rF- Str+5} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (67, 36, D) a +0 vampiric battleaxe (unseen) (67, 38, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (68, 1, D) a black bear corpse (skeletalised by now) (68, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (68, 39, D) a +0 long sword a +0 robe (69, 37, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (70, 9, D) a +2 spectral lajatang (70, 36, D) a +0 heavy mace (70, 37, D) a +0 mace of protection (unseen) (70, 38, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (70, 39, D) a +0 dagger a +0 robe (71, 8, D) a +1 glaive of protection (71, 16, D) a +0 dagger (71, 17, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (71, 26, D) a +0 war axe of draining (unseen) (71, 27, D) a +2 war axe of flaming (unseen) (71, 40, D) a +0 long sword a +0 scale mail (72, 8, D) a +3 leather armour of poison resistance (72, 9, D) a +1 flail of holy wrath (unseen) (72, 16, D) the +1 triple sword of Havoc {holy, rElec rC++ Str+3 Int-2} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +0 whip (72, 17, D) a +2 hand axe of draining a +0 leather armour (72, 19, D) a +0 club an orc corpse (skeletalised by now) (72, 27, D) the +0 chain mail of Watchfulness {Dex+2} (still there?) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. an iguana corpse (skeletalised by now) (still there?) (72, 29, D) a bullfrog corpse (skeletalised by now) (72, 36, D) a staff of cold (73, 1, D) a jade talisman (73, 18, D) a +0 dagger (73, 26, D) the maw talisman of Qefaga {rF++ Str+3} [maw talisman] rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). (unseen) (73, 30, D) a water moccasin corpse (skeletalised by now) (73, 36, D) a +1 ring mail of cold resistance (74, 1, D) a +0 dagger a +0 robe (75, 1, D) a +0 mace