localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +4 spear of venom (61, 8, D) the fire staff of the Reaper {rF+ rN+ Dex+2 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. (61, 10, D) a river rat corpse (skeletalised by now) (61, 26, D) a +1 flail of venom (unseen) (62, 0, D) a +2 shortbow of freezing (62, 1, D) a +4 giant club (62, 8, D) a +0 ring mail of willpower (62, 11, D) an iguana corpse (skeletalised by now) (62, 16, D) a +3 leather armour of poison resistance (62, 17, D) the +3 hand axe "Loopy" {flame, Int+2 Dex+5} Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (62, 19, D) a +0 orcbow a centaur corpse (62, 21, D) a +0 shortbow (62, 26, D) a parchment of Haunt (62, 27, D) a box of beasts (63, 0, D) a staff of earth (63, 8, D) the +6 battleaxe "Conservator" {antimagic, rF++ rN+ Str+3 Dex-4} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (63, 11, D) a jackal corpse (skeletalised by now) (63, 17, D) a ring of wizardry (63, 19, D) 4 large rocks (63, 20, D) a +0 shortbow a +0 trident 2 boomerangs (63, 26, D) a javelin (still there?) a +2 flail of draining (still there?) (63, 27, D) a +3 leather armour of cold resistance (unseen) (64, 16, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (64, 17, D) a +6 quarterstaff of pain (unseen) (64, 26, D) a parchment of Hellfire Mortar (64, 27, D) a +2 robe (unseen) (65, 26, D) the conjuration staff "Saxom" {rElec Will- Conj Fire} [staff of conjuration] rElec: It insulates you from electricity. Will-: It decreases your willpower. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (unseen) (68, 3, D) a polar bear corpse (skeletalised by now) (69, 0, D) a ring of see invisible (70, 8, D) a +0 leather armour of fire resistance (unseen) (70, 12, D) a tarantella corpse (71, 8, D) an amulet of guardian spirit (71, 11, D) a scorpion corpse (71, 16, D) a staff of cold (71, 17, D) a ring of see invisible an iguana corpse (71, 27, D) a ring of positive energy (72, 8, D) a staff of conjuration (72, 9, D) a +1 helmet of intelligence a +0 helmet (72, 17, D) a staff of air (72, 21, D) a bullfrog corpse a komodo dragon corpse (72, 22, D) a basilisk corpse (72, 23, D) an iguana corpse (72, 26, D) a +4 ring of protection (72, 27, D) the amulet "Ponteptu" {Chemistry Harm rN++} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. (72, 29, D) a cane toad corpse (73, 1, D) a ring of willpower (73, 17, D) the +1 leather armour "Roopreud" {Harm rCorr Str+2} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (73, 28, D) a basilisk corpse (75, 1, D) the +9 mace of the Eternal Warrior {drain, ^Contam Dex+5} ^Contam: It causes magical contamination when unequipped. Dex+5: It affects your dexterity (+5). It cannot be enchanted further.