localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the lupine talisman of the Abyss {Int+3 Dex+3 SInv} [lupine talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 helmet a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a +1 pair of boots of stealth (unseen) (60, 37, D) a +4 vampiric great sword (unseen) (60, 43, D) a +0 flail a green draconian corpse (61, 0, D) a staff of cold (61, 8, D) the necromancy staff "Syuzibly" {rN+ Str+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (61, 12, D) a +2 long sword of electrocution a +0 ring mail an elf corpse (skeletalised by now) (61, 16, D) a +1 halberd of pain (61, 26, D) the spore talisman of Liacaa {+Inv Dex+2} [spore talisman] +Inv: It lets you turn invisible. Dex+2: It affects your dexterity (+2). (unseen) (61, 37, D) a staff of fire (unseen) (61, 43, D) a +0 cloak a +0 rapier (62, 0, D) a +3 heavy sling (62, 8, D) a +0 great mace of holy wrath (62, 16, D) a +2 heavy scimitar (62, 17, D) a +2 morningstar of holy wrath (unseen) (62, 26, D) a +1 robe of willpower (62, 30, D) a +2 buckler a +0 short sword a +0 robe a spriggan corpse (62, 37, D) a +2 heavy partisan (unseen) (63, 0, D) a +3 leather armour of willpower (unseen) (63, 8, D) a +2 dagger of draining (63, 16, D) a +2 helmet of light (63, 27, D) a staff of conjuration (unseen) (63, 30, D) a wolf corpse (63, 31, D) a +0 spear a spriggan corpse (63, 32, D) a hornet corpse (63, 37, D) the +5 arbalest "Doxtogih" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (64, 16, D) a +4 glaive of venom (64, 26, D) the air staff of Farphunn {rElec Int+6 Necro Air} [staff of air] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (64, 27, D) a staff of alchemy (unseen) (64, 30, D) a +0 rapier a +0 robe (64, 31, D) a +0 short sword a +0 robe (65, 26, D) a +1 battleaxe of draining (unseen) (68, 0, D) the air staff "Qockice" {rElec rPois Will- Dex+4 Tloc Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (69, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (69, 26, D) a raven corpse (69, 36, D) a +5 morningstar of protection (69, 39, D) a +0 giant club an ogre corpse (70, 8, D) a +3 orcbow of flaming (70, 9, D) a staff of alchemy (70, 29, D) a basilisk corpse (70, 36, D) the +0 broad axe of Uskayaw's Whim {drain, rElec rF+ rC+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 37, D) a +0 spear of venom (70, 40, D) a +0 giant spiked club an ogre corpse (70, 41, D) a +0 giant club an ogre corpse (71, 8, D) a ring of resist corrosion (71, 9, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (71, 12, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (71, 17, D) a +5 long sword of freezing (71, 21, D) a +2 scimitar of flaming a +1 scimitar of flaming a hell hound corpse (skeletalised by now) (71, 22, D) a +4 scimitar of flaming (71, 27, D) a basilisk corpse (71, 28, D) a komodo dragon corpse (71, 36, D) a +0 trident (71, 38, D) a +0 giant club an ogre corpse (71, 41, D) 2 large rocks a +0 giant club a +0 giant club a +0 giant club (72, 17, D) a +1 long sword of draining (72, 26, D) the alchemy staff of Magnificence {rPois rCorr Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (72, 27, D) a +2 great mace of concussion (72, 37, D) the +7 scale mail "Qaitetim" {^Drain Int+8} ^Drain: It drains your maximum health when unequipped. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (72, 39, D) 4 large rocks a cyclops corpse (72, 41, D) 5 large rocks (73, 1, D) a +1 long sword of venom (73, 10, D) a +0 rapier a +0 leather armour (73, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (73, 16, D) a +6 ring of intelligence (73, 26, D) a +3 giant club (73, 36, D) a +0 rapier of speed (73, 37, D) a +1 short sword of electrocution (74, 2, D) a +0 hand axe