localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +0 trident (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the eel talisman of Okawaru's Favour {rPois Will+ Int+4} [eel talisman] rPois: It protects you from poison. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). a fortress talisman a wellspring talisman a spider talisman a serpent talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +0 scimitar of freezing (unseen) (59, 37, D) the conjuration staff of Confusion {rC+ Int+3 Conj Summ} [staff of conjuration] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (60, 36, D) a scroll of brand weapon (60, 37, D) a +6 ring of dexterity (61, 0, D) a +1 heavy war axe (unseen) (61, 4, D) a +0 flail (61, 8, D) a staff of alchemy (unseen) (61, 16, D) a +0 short sword of venom (unseen) (61, 26, D) a +1 trident of protection (61, 36, D) a staff of air (unseen) (61, 37, D) a lupine talisman (unseen) (62, 0, D) a parchment of Sculpt Simulacrum (62, 4, D) a +0 flail a draconian corpse (skeletalised by now) (62, 9, D) a +0 scimitar of holy wrath (62, 10, D) a wolf corpse (skeletalised by now) (62, 16, D) a +3 heavy mace (unseen) (62, 17, D) a +4 mace of protection (62, 36, D) a +0 athame of protection (unseen) (62, 37, D) a +0 scale mail of willpower (unseen) (63, 0, D) a staff of earth (unseen) (63, 4, D) a +0 hand axe (63, 5, D) a +0 hand axe (63, 8, D) the +0 scale mail of Gosk {rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (63, 9, D) a river rat corpse (skeletalised by now) (63, 16, D) a staff of alchemy (63, 26, D) a +2 vampiric halberd (63, 29, D) a +0 spear a +0 buckler a hornet corpse (63, 30, D) a +0 short sword a +0 robe (63, 36, D) the +10 mace of Xug Gunnecs {antimagic, *Rage rF+ Str+4} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (63, 37, D) a staff of alchemy (unseen) (64, 16, D) a +4 long sword of electrocution (unseen) (64, 26, D) the +6 battleaxe "Muyhikko" {vamp, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (64, 27, D) a +2 robe (64, 29, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a +0 buckler a spriggan corpse a spriggan corpse (65, 26, D) a staff of alchemy (unseen) (65, 29, D) a wolf corpse (68, 0, D) a +3 dire flail of protection (70, 9, D) a staff of alchemy (70, 36, D) a +2 longbow of freezing (unseen) (70, 37, D) a +2 plate armour of willpower (70, 39, D) a +0 trident (71, 8, D) a parchment of Spellspark Servitor (71, 16, D) a staff of necromancy (unseen) (71, 17, D) the +1 robe "Hiskoah" {+Inv rPois rF- Str+2} +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (71, 22, D) a +0 club a +0 mace a draconian skeleton (71, 23, D) a +0 flail a draconian skeleton (71, 26, D) a ring of flight (71, 36, D) a staff of fire (71, 38, D) a +0 halberd (72, 8, D) a staff of alchemy (72, 9, D) a +2 robe of positive energy (unseen) (72, 12, D) a ball python corpse (skeletalised by now) (72, 16, D) a +1 hand axe of pain (72, 17, D) the +3 long sword of the Bursting Gods {flame, rElec Str+5 SInv} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. (72, 21, D) a +0 long sword a yellow draconian skeleton (72, 22, D) a +0 short sword (72, 26, D) a +3 dagger of venom (72, 36, D) a +2 plate armour of willpower (unseen) (72, 39, D) a +0 short sword (72, 40, D) a +3 dagger (still there?) a +0 robe (still there?) (73, 3, D) a +0 flail (73, 17, D) a staff of earth (unseen) (73, 23, D) a +0 club a draconian skeleton (73, 26, D) a staff of fire (unseen) (73, 27, D) +2 shadow dragon scales (unseen) (73, 36, D) a +4 spear of freezing (unseen) (73, 37, D) a parchment of Summon Forest