localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the quill talisman of the Jabberwock {Harm Str-4 Int+5} [quill talisman] Harm: It increases damage dealt and taken. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a parchment of Gloom (59, 37, D) a +3 scale mail of cold resistance (unseen) (60, 36, D) a +0 mace (60, 37, D) a +1 cloak of willpower (unseen) (61, 8, D) a staff of alchemy (61, 11, D) an ugly thing corpse (skeletalised by now) (61, 16, D) the cold staff of Reason {rC+ Will- Str+4 Int+6 Summ Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (61, 26, D) a staff of air (61, 36, D) a staff of air (unseen) (61, 37, D) a +3 falchion of flaming (unseen) (61, 42, D) a +0 short sword a +0 hand axe (61, 43, D) an amulet of regeneration a +0 flail a +1 partisan of protection a +0 glaive a black draconian corpse a red draconian corpse (62, 0, D) the +9 war axe of Trog, Disbelieving {antimagic, rElec rPois Str-5 Int-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (62, 8, D) a staff of fire (62, 11, D) a shapeshifter corpse (skeletalised by now) an ugly thing skeleton (62, 16, D) a parchment of Summon Horrible Things (62, 17, D) a +2 mace of concussion (62, 26, D) a +2 glaive of protection (62, 27, D) a +0 scimitar (62, 36, D) 4 potions of heal wounds (62, 37, D) a +2 morningstar of protection (unseen) (62, 39, D) a moth of wrath corpse (63, 0, D) a box of beasts (63, 8, D) the fire staff of Putrescence {rElec rF++ rN+ Dex-5 Fire} [staff of fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Fire: It increases the power of your Fire spells. (63, 16, D) a +2 robe of fire resistance (63, 27, D) a +6 ring of strength (63, 37, D) a parchment of Freezing Cloud (64, 16, D) an orb of stardust (64, 26, D) a parchment of Spellspark Servitor (65, 26, D) a parchment of Spellspark Servitor (67, 0, D) a +1 falchion of distortion (68, 0, D) the +1 dagger of Hikk {spect, Int+7 Dex-5 SInv Stlth-} Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (69, 0, D) a +1 vampiric short sword (69, 3, D) a +0 short sword a +0 robe (69, 11, D) a +0 whip a draconian corpse (skeletalised by now) (69, 36, D) an orb of stardust (unseen) (70, 11, D) a +0 short sword a +0 club a draconian corpse (skeletalised by now) (70, 36, D) the +4 long sword of Chagrin {valour, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (70, 37, D) the +6 mace of the Dragonfly {venom, Str+8} Str+8: It affects your strength (+8). It cannot be enchanted further. (unseen) (70, 40, D) a +0 giant club (70, 41, D) a +0 giant club (70, 42, D) a +0 giant club an ogre corpse (71, 11, D) a +0 flail a draconian corpse (skeletalised by now) (71, 12, D) a +0 short sword (71, 16, D) a +0 plate armour of command (71, 19, D) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (71, 26, D) a +3 ring mail of fire resistance (71, 27, D) a +2 heavy flail (71, 31, D) a ball python skeleton (71, 37, D) a +5 spear of freezing (71, 41, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club an ogre corpse (72, 8, D) a +1 long sword of holy wrath (unseen) (72, 9, D) a +2 mace of protection (unseen) (72, 16, D) a parchment of Forge Phalanx Beetle (72, 17, D) a staff of cold (72, 19, D) a +0 long sword a +0 robe an elf skeleton (72, 20, D) a +0 dagger a +0 leather armour (72, 21, D) a +0 long sword a +0 robe a +0 dagger a +0 leather armour (72, 23, D) a dart of disjunction (72, 26, D) the alchemy staff of Ihirgh {rPois Stlth+ Summ Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (72, 30, D) a +0 halberd a naga skeleton (72, 31, D) a water moccasin skeleton a black mamba skeleton (72, 36, D) the +1 robe of Responsibility {rN+++ Str-5 Dex-3 Slay+5} rN+++: It renders you almost immune to negative energy. Str-5: It affects your strength (-5). Dex-3: It affects your dexterity (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (unseen) (72, 37, D) a +0 rapier of flaming (unseen) (72, 41, D) 3 large rocks a cyclops corpse (72, 42, D) a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (72, 43, D) a +0 giant spiked club an ogre corpse (73, 26, D) a parchment of Summon Ice Beast (73, 32, D) a +0 flail (73, 36, D) a +4 whip of freezing (unseen) (73, 37, D) a +1 hand axe of distortion (unseen) (75, 1, D) the +8 long sword of Premature Burial {speed, rC+} rC+: It protects you from cold. It cannot be enchanted further. (75, 20, D) a +0 long sword a +0 robe