localroguelikeaddict the Dungeon (3, 2, D) a +5 double sword (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +2 dagger (4, 3, D) a +5 demon whip a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 partisan a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield (4, 8, D) +5 golden dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 plate armour of death (61, 8, D) a +1 triple crossbow of flaming (61, 21, D) a +0 falchion an orc corpse (61, 26, D) the +1 great sword "Jocu" {freeze, rElec rPois rC+++ rCorr Dex-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (62, 0, D) a yak corpse (skeletalised by now) (62, 1, D) a +0 heavy orcbow a jackal corpse (skeletalised by now) (62, 8, D) a +2 battleaxe of flaming (62, 9, D) a +1 ring mail of willpower (62, 17, D) the +2 ice dragon scales "Oceip" {rElec rF- rC++ rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 18, D) a +0 hand axe (62, 26, D) a +0 scimitar of holy wrath (unseen) (62, 27, D) a +3 great sword of flaming (63, 0, D) a +2 great sword of holy wrath a yak corpse (skeletalised by now) (63, 8, D) the +7 battleaxe "Fusariy" {heavy, ^Drain rElec Int+5} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (63, 10, D) a hell hound corpse (skeletalised by now) (63, 17, D) a +1 mace of venom (63, 26, D) an amulet of guardian spirit (63, 27, D) the +6 long sword of the Other Side {freeze, rElec rPois Will+ rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (64, 12, D) a hell hound corpse (skeletalised by now) (64, 17, D) a +1 heavy great mace (64, 18, D) a +1 short sword of venom a +0 plate armour an orc corpse (64, 19, D) a +0 dagger a +0 robe (64, 20, D) a +0 mace a +0 plate armour (64, 26, D) a staff of alchemy (unseen) (64, 27, D) a +2 heavy orcbow (unseen) (65, 17, D) a +2 flail of pain a +0 leather armour an orc corpse (65, 18, D) a +0 hand axe a +0 ring mail an orc corpse (65, 26, D) a staff of earth (unseen) (68, 0, D) a +4 plate armour of fire resistance (70, 9, D) a staff of cold a +0 rapier a +0 robe a spriggan corpse (71, 8, D) the necromancy staff of the Gazing Rattlesnake {rN+ rCorr Int+2 SInv Necro} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. a +0 dagger a +0 robe a +0 buckler (71, 26, D) a +1 scimitar of flaming a +0 mace (71, 27, D) a +2 heavy glaive (72, 9, D) a +1 quarterstaff of rebuke (still there?) a black bear corpse (still there?) (72, 16, D) a +6 ring of intelligence (72, 26, D) a +6 ring of dexterity (72, 27, D) a +1 flail of holy wrath (73, 1, D) a +2 war axe of venom a +0 scimitar (73, 26, D) a +3 quarterstaff of speed (unseen) (73, 27, D) a staff of alchemy (unseen) (75, 1, D) a +0 short sword