localroguelikeaddict the Dungeon (3, 2, D) a +5 double sword a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +2 dagger (4, 3, D) a +5 demon whip a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 partisan a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield (4, 8, D) +5 storm dragon scales +5 golden dragon scales a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a +1 antimagic arbalest (unseen) (60, 36, D) a +1 chain mail of poison resistance (60, 37, D) a scroll of brand weapon (61, 0, D) a staff of air (unseen) (61, 8, D) a staff of cold a +0 short sword a +0 robe (61, 16, D) a +6 whip of electrocution (61, 36, D) a staff of earth (unseen) (61, 37, D) the +1 pair of boots of Daring {Will+ MP+4} Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. (62, 0, D) a staff of alchemy (62, 9, D) a +3 mace of pain (62, 16, D) a +0 longbow of freezing (62, 17, D) a +3 spear a +0 club a +1 leather armour of poison resistance (62, 27, D) the fire staff of Wounding {^Contam rF+ Stlth+ Summ Fire Ice} [staff of fire] ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. a +0 orcbow (62, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) a +3 chain mail of command (62, 37, D) a +4 ring of protection (63, 16, D) a +2 dire flail of protection (63, 17, D) a staff of air a +0 mace (63, 18, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (63, 19, D) a +0 club an orc corpse (skeletalised by now) (63, 27, D) the air staff of the Mauling Tick {rElec rC- rN+ Ice Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. 3 large rocks a cyclops corpse (skeletalised by now) (63, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) a +2 dagger of holy wrath (unseen) (63, 37, D) the +7 short sword "Beasion" {elec, rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (64, 17, D) a +0 club a +6 ring of strength (64, 18, D) a +0 halberd a +0 plate armour an orc corpse (skeletalised by now) (64, 19, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (64, 26, D) a +3 dagger of draining (64, 27, D) a +3 plate armour of cold resistance (64, 28, D) a +0 shortbow (65, 28, D) 4 large rocks a cyclops corpse (skeletalised by now) (67, 35, D) a +0 quarterstaff a +0 robe a spriggan corpse (68, 0, D) the air staff "Yleud" {rElec Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (68, 35, D) a +0 short sword a +0 robe (68, 38, D) a +0 dagger a +0 robe a spriggan corpse (69, 0, D) a staff of cold (unseen) (69, 37, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (70, 8, D) a +4 plate armour of fire resistance a hell hound corpse (skeletalised by now) (70, 36, D) a +0 helmet of intelligence (70, 37, D) a +1 scimitar of freezing (unseen) (70, 38, D) a +0 spear (70, 40, D) a wolf corpse (71, 8, D) a +1 scale mail of cold resistance a hell hound corpse (skeletalised by now) (71, 16, D) a +3 scale mail of resonance (71, 17, D) the air staff "Ydafea" {rElec rF+ Dex+3 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. a ball python corpse (skeletalised by now) (71, 26, D) a +0 morningstar of pain (71, 27, D) a +4 quarterstaff of speed (71, 36, D) the +6 chain mail of the Unicorn {*Slow rN+ Dex+2} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 37, D) a staff of conjuration (71, 40, D) a black bear corpse (72, 17, D) the +3 shortbow of Pautua {holy, +Blink rF+ Str+3 Int+4} +Blink: It lets you blink. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 partisan a naga corpse (skeletalised by now) (72, 26, D) the dragon-coil talisman of Wasec {Will+ Str+4 Stlth-} [dragon-coil talisman] Will+: It increases your willpower. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. (72, 27, D) a +3 glaive of entangling (72, 36, D) the +4 halberd "Apouck" {freeze, +Blink rCorr Stlth+} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 37, D) a +6 ring of dexterity (73, 1, D) a +0 whip of draining (73, 17, D) a +0 glaive a +4 ring mail of willpower (73, 26, D) a +0 flail (73, 27, D) the +6 arbalest of Animal Spirits {penet, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (73, 36, D) the +0 scale mail of Ennui {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (73, 37, D) a +1 vampiric short sword