localroguelikeaddict the Dungeon (3, 2, D) a +5 double sword (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +1 dagger (4, 3, D) a +5 demon whip a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 partisan a +5 bardiche a +5 demon trident (4, 5, D) a +5 broad axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield (4, 8, D) +5 golden dragon scales a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a +0 dagger a +0 robe (62, 0, D) the +8 Wrath of Trog {antimagic, RageSunder *Rage Rampage} RageSunder: After you perform multiple consecutive attacks, its next attack will deal greatly increased damage and also cleave into targets an extra space away. This effect charges faster and partially retains its charge between attacks while you are berserk. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. a scorpion corpse (62, 8, D) a +1 dagger of venom a +0 robe (62, 9, D) a +0 dagger a +0 robe an orc corpse (63, 0, D) a +0 pair of gloves of strength (63, 8, D) the necromancy staff of the Stopping Scorpion {rF+ rN+ Will++ Str-4 Necro Alch} (still there?) [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a +0 dagger (still there?) a +0 robe (still there?) (67, 0, D) a +0 vampiric dagger (68, 0, D) a staff of necromancy a +0 long sword a +0 robe an elf corpse (69, 0, D) a staff of alchemy (unseen) (70, 8, D) a +1 scimitar of protection a yak corpse (71, 8, D) a +1 ring mail of cold resistance an iguana corpse (71, 17, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (71, 26, D) a scroll of brand weapon (71, 27, D) a +2 robe (unseen) (71, 30, D) a +0 partisan (72, 8, D) a +2 heavy battleaxe (72, 9, D) a ring of poison resistance (72, 17, D) the +3 leather armour of Conatus {*Slow rElec Str+4 Int+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 26, D) a +1 pair of boots of flying (72, 27, D) a staff of air (still there?) a hell hound corpse (still there?) (72, 32, D) a +0 long sword (73, 1, D) a staff of conjuration (unseen) (73, 16, D) a +3 morningstar of protection (73, 17, D) a staff of fire (73, 26, D) a +1 morningstar of protection (unseen) (73, 27, D) a staff of necromancy (unseen)