localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (61, 11, D) a +2 robe of willpower a +0 dagger (62, 0, D) a staff of air (62, 1, D) a +1 war axe of freezing a +0 dagger a +0 robe (62, 2, D) a +0 short sword (62, 3, D) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (62, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) a +2 heavy battleaxe (62, 9, D) a +1 leather armour of cold resistance (unseen) (62, 10, D) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (63, 0, D) a +3 glaive of venom (63, 8, D) a +0 hand axe of venom (63, 11, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (63, 13, D) a +0 long sword a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (67, 0, D) a +0 plate armour of willpower (68, 0, D) a staff of alchemy (69, 0, D) a +2 morningstar of protection (unseen) (70, 8, D) a +3 ring mail of fire resistance (71, 10, D) a +0 halberd (71, 16, D) a river rat corpse (71, 17, D) a +3 heavy spear a bullfrog corpse (71, 22, D) a yak corpse (71, 26, D) 4 potions of haste (71, 27, D) a +1 partisan of entangling (unseen) (72, 8, D) a +4 mace of protection (72, 9, D) a +4 halberd of freezing (72, 22, D) a bullfrog corpse (72, 26, D) a +6 ring of dexterity (72, 27, D) a +2 heavy mace (unseen) (73, 1, D) a staff of earth (73, 17, D) a +2 heavy partisan (73, 21, D) a wolf corpse (73, 26, D) a staff of fire (unseen) (73, 27, D) a parchment of Arcjolt