localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 7, D) an orb of guile an orb of mayhem (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +5 battleaxe (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (49, 36, D) a +2 plate armour of archery (unseen) (49, 37, D) a staff of conjuration (unseen) (50, 36, D) a staff of necromancy (unseen) (50, 37, D) the ring "Xich" {rElec rPois rC- Dex+9} [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+9: It affects your dexterity (+9). (unseen) (50, 41, D) a +0 arbalest a +0 arbalest (50, 42, D) a +0 war axe a +0 plate armour (51, 36, D) a parchment of Platinum Paragon (51, 37, D) a parchment of Alistair's Walking Alembic (51, 43, D) a +3 great mace (still there?) a +0 chain mail (still there?) a human corpse (still there?) (52, 36, D) a +0 heavy scimitar (unseen) (52, 37, D) a +4 shortbow of freezing (unseen) (52, 41, D) +0 shadow dragon scales a shadow dragon corpse (52, 42, D) a +0 arbalest a yaktaur corpse (53, 36, D) a staff of cold (unseen) (53, 37, D) a +1 vampiric broad axe (unseen) (54, 36, D) the +1 orcbow "Beastbane" {flame, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (59, 37, D) a +5 short sword of venom (unseen) (59, 41, D) a +0 rapier a +0 robe a merfolk skeleton (60, 28, D) a +0 war axe a green draconian skeleton (60, 37, D) a +1 scale mail of fire resistance (60, 40, D) a sea snake skeleton (61, 2, D) a shapeshifter corpse (skeletalised by now) (61, 10, D) a bullfrog corpse (skeletalised by now) (61, 16, D) a +2 short sword of holy wrath (unseen) (61, 30, D) a +0 hand axe (61, 38, D) a +0 longbow a +0 spear a satyr skeleton (61, 39, D) a +0 trident a boomerang a merfolk skeleton (61, 42, D) a +0 cloak a sphinx marauder skeleton (62, 0, D) a staff of fire (62, 3, D) an ugly thing corpse (skeletalised by now) (62, 10, D) a yak corpse (skeletalised by now) (62, 16, D) a +2 flail of draining (unseen) (62, 19, D) a +1 trident of entangling (62, 26, D) a staff of cold (62, 27, D) a +3 morningstar of protection a +0 hand axe a draconian skeleton (62, 30, D) a +0 dire flail (62, 36, D) the +9 falchion of Yblucear {spect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (63, 0, D) a +0 leather armour of cold resistance (63, 8, D) a +2 robe (63, 16, D) a staff of alchemy (63, 21, D) a +0 rapier a +0 leather armour (63, 28, D) a +0 trident a black draconian skeleton (63, 30, D) a +0 club (63, 31, D) a +0 flail a draconian skeleton (63, 32, D) a +0 mace (63, 37, D) the +5 trident of Glowing Death {flame, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (64, 16, D) a +8 chain mail of ponderousness (unseen) (64, 17, D) a staff of cold (unseen) (64, 18, D) a +0 battleaxe of electrocution (unseen) (64, 26, D) a parchment of Discord (65, 18, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (67, 0, D) the +7 great sword "Nokuih" {valour, rElec rPois Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (70, 8, D) the +11 spear "Qerchuhav" {entangle, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 11, D) a +0 flail (70, 12, D) a +0 falchion a draconian skeleton (70, 36, D) a +1 dagger of draining (unseen) (71, 8, D) a +0 mace of protection (71, 11, D) a +0 hand axe a draconian skeleton (71, 17, D) a +1 spectral quarterstaff (unseen) (71, 19, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 21, D) a +1 devious dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (71, 26, D) a +3 arbalest of draining (71, 36, D) a +1 heavy mace a staff of conjuration (71, 37, D) a +0 flail a +0 robe (72, 11, D) a +0 club a draconian skeleton (72, 12, D) a +0 club a draconian skeleton (72, 16, D) a staff of earth (72, 17, D) a staff of earth (72, 19, D) a +0 spear a +0 buckler (72, 20, D) a +0 quarterstaff a +0 robe (72, 26, D) the +1 longbow of Fiddouc {freeze, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 36, D) a +3 falchion of freezing a +0 robe (72, 37, D) a staff of earth (72, 38, D) a +0 battleaxe (73, 19, D) a wolf corpse (skeletalised by now) (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a +4 tower shield of ponderousness (73, 27, D) the +0 ring mail "Sowkyaju" {rElec rC+ Str+2 Slay-4} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (73, 36, D) a +3 heavy shortbow (unseen) (73, 37, D) a +1 heavy battleaxe (unseen) (74, 3, D) a shapeshifter corpse (skeletalised by now) (75, 3, D) a shapeshifter corpse (skeletalised by now)