localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +2 flail of holy wrath (unseen) (36, 0, D) a staff of fire (unseen) (36, 1, D) a staff of alchemy (unseen) (37, 0, D) a +3 rapier of holy wrath (unseen) (37, 1, D) the +9 flail of the Hurting Viper {concuss, rElec rF- rN+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (38, 0, D) the orb of the Sandy God {Attunement, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (38, 1, D) the +1 robe of the Haunted God {+Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. (unseen) (39, 0, D) a +2 trident of pain (unseen) (39, 1, D) the amulet of the Charmed God {Dissipate +Blink Fly Str-5 Int+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. +Blink: It lets you blink. Fly: It grants you flight. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (40, 0, D) a +0 longbow of draining (unseen) (40, 1, D) a ring of positive energy (41, 0, D) a ring of flight (41, 1, D) the +0 scale mail of Foolhardiness {rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (42, 0, D) a condenser vane (inert) (42, 1, D) a box of beasts (49, 0, D) the ring "Xoad" {rCorr MP+9 Dex+6} [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Dex+6: It affects your dexterity (+6). (49, 1, D) a parchment of Fulminant Prism (49, 24, D) a +1 morningstar of freezing (49, 26, D) a +0 halberd (49, 36, D) a parchment of Awaken Armour (49, 37, D) an orb of stardust (50, 0, D) the +2 quarterstaff of Esonlaog {freeze, *Rage rCorr Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (50, 1, D) a staff of conjuration (50, 13, D) the +8 battleaxe of Goetuirr {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (50, 24, D) a staff of fire (50, 25, D) a +0 heavy halberd (50, 27, D) a +0 whip a +0 robe a human corpse (skeletalised by now) (50, 36, D) a +3 scale mail of positive energy (50, 37, D) a +1 heavy hand axe (unseen) (50, 41, D) a black mamba corpse (skeletalised by now) (50, 42, D) a yak corpse (skeletalised by now) a black mamba skeleton (51, 0, D) a staff of necromancy (unseen) (51, 1, D) a +3 plate armour of death (51, 3, D) a +0 shortbow (51, 12, D) the +5 scale mail "Sienusi" {MP+5} MP+5: It affects your magic capacity (+5). It cannot be enchanted further. (51, 13, D) a +3 long sword of holy wrath a shapeshifter corpse (skeletalised by now) (51, 15, D) a glowing shapeshifter corpse (skeletalised by now) (51, 16, D) a +2 rapier of chaos (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (51, 24, D) a parchment of Ozocubu's Refrigeration (51, 25, D) a +0 whip a +0 robe a +0 glaive (51, 26, D) a +0 trident (51, 27, D) a +5 hand axe a +0 halberd a +0 dagger a +0 robe a +0 robe (51, 28, D) a +0 long sword (51, 36, D) the +11 dire flail of Wafum Xit {flame, *Noise rF+ Int+3 Stlth+} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 37, D) a parchment of Sphinx Sisters (51, 41, D) a yak corpse (skeletalised by now) (52, 0, D) a +6 ring of dexterity (52, 1, D) the +4 longbow of Midwinter {chaos, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (52, 5, D) +0 shadow dragon scales a shadow dragon skeleton (52, 12, D) a parchment of Launch Clockwork Bee (52, 15, D) a glowing shapeshifter corpse (skeletalised by now) (52, 18, D) a +2 dagger of draining a +0 robe a kobold corpse (skeletalised by now) (52, 24, D) the ring "Zeitonuk" {rPois rN+} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. (52, 25, D) the +3 flail of Deformation {protect, rElec rF- rN+++ rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 whip a +0 robe (52, 26, D) a +0 whip a +0 robe (52, 36, D) a parchment of Sculpt Simulacrum (52, 37, D) the amulet of Cieho {Wildshape rElec rF++ Str-5 Dex+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). (52, 41, D) a cane toad corpse (skeletalised by now) (52, 42, D) a water moccasin skeleton a black mamba skeleton (53, 12, D) a staff of air (53, 13, D) a +2 demon blade of venom a +0 robe a staff of necromancy a kobold corpse (skeletalised by now) (53, 14, D) a +2 dagger of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (53, 15, D) a +2 rapier of freezing (53, 24, D) a +2 shortbow of freezing (53, 25, D) a +3 great mace of concussion (53, 36, D) the +6 rapier of the Five Friars {protect, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (54, 0, D) a +2 short sword of freezing (unseen) (54, 1, D) the ring "Xekan" {rN+ MP+9 Slay+4} [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (54, 2, D) a +0 hand axe (54, 12, D) the necromancy staff of the Thirsty Xalams {rN+ Str+7 Dex-5 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. a shapeshifter corpse (skeletalised by now) (54, 13, D) a +6 ring of intelligence (54, 16, D) a glowing shapeshifter corpse (skeletalised by now) (54, 24, D) a ring of magical power (54, 25, D) a parchment of Malign Gateway (54, 36, D) a parchment of Alistair's Walking Alembic (55, 0, D) a staff of necromancy (unseen) (55, 1, D) a parchment of Animate Dead (55, 12, D) the +2 ring mail of Oblivion {rPois rF++ Str+4} rPois: It protects you from poison. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. (59, 36, D) a ring of see invisible (59, 37, D) the scarab talisman "Beajecs" {Will+ Int+3 Dex+5} [scarab talisman] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (unseen) (60, 36, D) a +5 great sword of protection (60, 37, D) a staff of air (unseen) (60, 39, D) a +0 broad axe a +0 robe an adder corpse (skeletalised by now) (60, 41, D) a ball python corpse (skeletalised by now) (61, 0, D) a +4 ring of protection (61, 1, D) a ball python corpse (skeletalised by now) (61, 2, D) a +0 dire flail (61, 8, D) a +0 dagger {Abby} a +0 long sword {Malki} (61, 26, D) the ring "Kogreask" {rN+ rCorr Stlth+} [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (61, 37, D) a +0 leather armour of poison resistance (unseen) (61, 39, D) a +0 club a +0 robe a water moccasin corpse (skeletalised by now) (62, 8, D) a +1 robe of fire resistance (62, 9, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 16, D) a staff of conjuration (62, 17, D) a +1 morningstar of draining (unseen) (62, 20, D) a black bear corpse (skeletalised by now) (62, 22, D) a +0 short sword a +0 robe (62, 26, D) a +2 leather armour of poison resistance (unseen) (62, 27, D) a +2 quarterstaff of speed (unseen) (62, 31, D) a yak corpse (skeletalised by now) (62, 39, D) a water moccasin corpse (skeletalised by now) (62, 40, D) a +3 sling of draining (still there?) a +0 halberd (still there?) (63, 0, D) the amulet "Dunamp" {Reflect Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). (63, 8, D) a +1 double sword of electrocution (63, 12, D) a +0 whip (63, 16, D) a +3 plate armour of poison resistance (63, 20, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 21, D) a +0 dagger a +0 robe (63, 26, D) a +6 ring of intelligence (63, 31, D) a basilisk corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 37, D) the +5 dagger of the Open Hand {heavy, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 12, D) a +0 short sword a draconian corpse (skeletalised by now) (64, 13, D) a +0 battleaxe a green draconian corpse (skeletalised by now) (64, 17, D) the alchemy staff of Byludynio {rPois rN+ SInv Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (unseen) (64, 22, D) a black bear corpse (skeletalised by now) (64, 27, D) a +2 ring mail of cold resistance (64, 29, D) a jackal corpse (skeletalised by now) (64, 31, D) a yak corpse (skeletalised by now) (65, 26, D) a staff of air (unseen) (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) a +2 spear of flaming (68, 3, D) a ball python corpse (skeletalised by now) (69, 36, D) a +0 spectral quarterstaff (70, 8, D) a staff of air (70, 36, D) a +1 ring mail of poison resistance (70, 37, D) a +0 helmet of light (70, 40, D) a ball python corpse (skeletalised by now) (70, 42, D) an adder corpse (skeletalised by now) (71, 8, D) the amulet "Kecexziq" {Spirit ^Drain rF++ rCorr Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (71, 16, D) a staff of fire (unseen) (71, 26, D) the ring "Ciw Him" {rCorr Str+4 Int+3} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (71, 27, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (71, 31, D) a +0 dagger a +0 robe (71, 36, D) the amulet of Yzirobboela {Dissipate rF+ Will+ Str-5} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. Will+: It increases your willpower. Str-5: It affects your strength (-5). (71, 41, D) a +0 hand axe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 8, D) a staff of conjuration (unseen) (72, 9, D) the ring of Lomoag {+Blink rElec rCorr Wiz Dex-4} [ring of wizardry] +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex-4: It affects your dexterity (-4). (72, 16, D) a staff of earth (72, 17, D) a staff of air (72, 26, D) a +2 vampiric halberd (72, 27, D) the ring of Lust {rPois Will- rCorr Str-2 SInv} [ring of poison resistance] rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (72, 29, D) a wolf corpse (skeletalised by now) (72, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 37, D) a parchment of Forge Phalanx Beetle (72, 41, D) an adder corpse (skeletalised by now) (72, 42, D) a ball python corpse (skeletalised by now) (73, 1, D) the +0 plate armour of the Old World {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (73, 2, D) a +0 war axe (73, 16, D) the amulet "Yveoll Isuuf" {Reflect Int+5 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+5: It affects your intelligence (+5). SH+5: It affects your SH (+5). (73, 17, D) the +5 battleaxe of Annihilation {sunder, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (73, 27, D) the fire staff "Erufient" {rF+ Str+2 Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (unseen) (73, 31, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 36, D) a +0 plate armour of fire resistance (75, 1, D) a phantom mirror