localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 trident the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a staff of fire (unseen) (59, 37, D) a staff of cold (unseen) (60, 36, D) the +4 trident of Wobb {protect, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (60, 37, D) a +2 falchion of flaming (unseen) (61, 8, D) a +2 robe of cold resistance (61, 26, D) a staff of air (unseen) (61, 36, D) a +1 vampiric hand axe (unseen) (61, 37, D) a parchment of Fulsome Fusillade (62, 1, D) the +0 kite shield of Shielding {Reflect, ^Contam Harm rN+ rCorr Dex+5} ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, 16, D) a staff of fire (62, 17, D) a staff of air (unseen) (62, 26, D) the +10 spear of Odaegol {freeze, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 27, D) a +4 quarterstaff of speed (unseen) (62, 29, D) a +0 flail a +0 leather armour (62, 36, D) an amulet of chemistry (62, 37, D) a +4 ring of slaying (63, 16, D) a staff of fire (63, 19, D) a wolf corpse (skeletalised by now) (63, 20, D) an elephant corpse (skeletalised by now) (63, 26, D) the +4 flail of Superiority {speed, *Rage rC+ Str+6 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 27, D) the +6 quarterstaff "Wacs" {freeze, rElec rPois rC+} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (63, 29, D) a +0 dagger a +0 robe a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (63, 30, D) a +0 robe of fire resistance a +0 dagger a +0 whip a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 36, D) a +0 vampiric whip (unseen) (63, 37, D) a parchment of Eringya's Noxious Bog (64, 17, D) the +0 leather armour of the Great Game {rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (64, 20, D) a cane toad corpse (skeletalised by now) (64, 26, D) a +1 ring mail of poison resistance (64, 27, D) a staff of cold (64, 30, D) a +0 whip a +0 ring mail a +0 club an orc corpse (skeletalised by now) (65, 26, D) a serpent talisman (unseen) (69, 0, D) a +1 long sword of protection (unseen) (69, 36, D) a +2 broad axe of electrocution (unseen) (70, 8, D) a +4 war axe of electrocution (unseen) (70, 37, D) a +1 halberd of protection (unseen) (70, 39, D) a hippogriff corpse (71, 8, D) a +0 leather armour a +0 helmet (71, 11, D) a +3 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 20, D) a +0 rapier a +0 leather armour the human corpse of Eustachio (skeletalised by now) (71, 39, D) a hippogriff corpse (71, 40, D) a wind drake corpse (71, 41, D) a sky beast corpse (72, 8, D) the +1 flail of the Healing Priest {freeze, rElec Int+3 Dex-5} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. a +0 club a +0 robe (72, 9, D) a +0 dagger a +0 robe (72, 10, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (72, 21, D) a +2 scimitar of flaming a ring of see invisible (72, 22, D) a +1 robe a +0 giant spiked club a +0 antimagic rapier a +0 leather armour the ogre corpse of Erolcha (skeletalised by now) (72, 26, D) the +5 triple crossbow of Flawed Execution {flame, rPois rCorr Int+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (72, 27, D) a +0 heavy broad axe (73, 11, D) a +2 mace of protection (still there?) a +0 robe (still there?) (73, 21, D) a +1 flail of holy wrath a +0 scale mail (73, 26, D) a +0 whip of freezing (73, 27, D) the +0 scale mail of Dim Light {*Silence rF+ Will+} *Silence: It may silence you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (73, 36, D) a +1 ring mail of cold resistance (73, 37, D) a +2 spear of venom (unseen)