localroguelikeaddict the Dungeon (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 6, D) a water moccasin corpse (35, 14, D) a staff of air (unseen) (35, 15, D) a staff of conjuration (unseen) (36, 0, D) a +2 robe of positive energy (36, 1, D) a +4 scimitar of protection (36, 5, D) a cane toad corpse (36, 14, D) a +4 chain mail of poison resistance (unseen) (36, 15, D) a staff of air (unseen) (37, 1, D) the +3 flail "Otrir" {reap, rF- Str+2 SInv} rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (37, 5, D) a +0 quarterstaff a +0 robe a spriggan corpse (37, 6, D) a +0 quarterstaff a +0 robe (37, 15, D) a +6 ring of dexterity (38, 0, D) a +0 broad axe of flaming (38, 1, D) a +2 chain mail of cold resistance (38, 6, D) an elephant corpse an elephant corpse (38, 15, D) the ring "Miemmun" {rPois Int+5} [ring of poison resistance] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (39, 1, D) a +1 leather armour of willpower (39, 4, D) a black mamba corpse (39, 5, D) a komodo dragon corpse (39, 14, D) the alchemy staff "Ucheroa" {rPois Will+ Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (unseen) (39, 15, D) a +0 heavy battleaxe (unseen) (40, 0, D) a staff of air (unseen) (40, 14, D) a parchment of Summon Ice Beast (40, 15, D) the earth staff "Ytisyc" {rPois Will- rCorr SInv Earth} [staff of earth] rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen) (41, 0, D) a staff of air (unseen) (41, 15, D) a +2 scale mail of cold resistance (unseen) (42, 1, D) the +5 scale mail of Laap {Dex+4 Stlth-} Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (42, 14, D) a +2 hat of ice (unseen) (42, 15, D) a condenser vane (43, 14, D) a phantom mirror (43, 15, D) a staff of conjuration (unseen) (45, 5, D) a black mamba corpse (49, 0, D) a +2 morningstar of holy wrath (49, 12, D) a +4 ring of protection (49, 24, D) a +0 great sword of freezing (49, 37, D) a staff of necromancy (50, 0, D) a +3 scale mail of death (50, 3, D) a +0 flail a +0 robe (50, 12, D) a ring of magical power (50, 14, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (50, 24, D) the +0 leather armour of Daximm {rF+ Regen+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (50, 25, D) an amulet of wildshape (50, 36, D) a staff of conjuration (50, 37, D) a +2 dagger a +0 robe a +0 morningstar of concussion (51, 0, D) an amulet of chemistry an adder skeleton (51, 1, D) a +6 ring of strength (51, 5, D) a +0 flail (51, 6, D) a +0 flail a naga skeleton (51, 7, D) a ball python skeleton (51, 12, D) a +0 leather armour (51, 13, D) a staff of conjuration a +0 longbow a +0 club (51, 24, D) a staff of air (51, 25, D) the +0 chain mail of the Griffon {+Inv rC- Regen+ rCorr} +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (51, 27, D) a water moccasin corpse (skeletalised by now) an elephant corpse (skeletalised by now) (51, 36, D) the wellspring talisman of the Thinker {rF++ Str+4} [wellspring talisman] rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). (51, 37, D) a glowing shapeshifter corpse (skeletalised by now) (51, 38, D) a glowing shapeshifter corpse (skeletalised by now) (52, 0, D) a +1 robe (52, 1, D) a +2 war axe of electrocution a +0 club a naga skeleton (52, 3, D) a black mamba skeleton (52, 8, D) a +0 glaive a naga skeleton (52, 12, D) a +0 spear 3 javelins a merfolk corpse (skeletalised by now) (52, 13, D) a +1 spear of venom 3 javelins a +0 leather armour a ring of wizardry a merfolk corpse (skeletalised by now) (52, 14, D) a wind drake corpse (skeletalised by now) (52, 25, D) a +4 ring of protection (52, 26, D) a basilisk corpse (skeletalised by now) (52, 36, D) a +2 heavy double sword (52, 37, D) a ring of protection from fire (52, 39, D) a shapeshifter corpse (skeletalised by now) (52, 40, D) a +1 scimitar of venom (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (53, 1, D) a staff of conjuration (53, 3, D) a +0 flail (53, 4, D) a +0 halberd a +0 robe (53, 7, D) a ball python skeleton (53, 13, D) a ring of magical power (53, 14, D) a +1 heavy spear a javelin a +0 leather armour the ring "Cikiar" {rPois rF- rC+++ rCorr SInv} [ring of see invisible] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. a merfolk corpse (skeletalised by now) (53, 15, D) a +0 heavy spear 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (53, 24, D) a +3 scale mail of willpower (53, 25, D) a parchment of Hoarfrost Cannonade (53, 27, D) a cane toad corpse (skeletalised by now) (53, 36, D) a staff of necromancy (53, 37, D) a ring of wizardry a glowing shapeshifter corpse (skeletalised by now) (54, 0, D) a +0 dire flail of holy wrath (unseen) (54, 1, D) a ring of willpower (54, 12, D) a +0 trident (54, 13, D) a +0 spear the amulet of Pride {Acrobat rF++ Str+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). (54, 15, D) a +2 rapier of draining a +0 robe (54, 24, D) a staff of conjuration (54, 25, D) the +8 Wrath of Trog {antimagic, RageSunder *Rage Rampage} RageSunder: After you perform multiple consecutive attacks, its next attack will deal greatly increased damage and also cleave into targets an extra space away. This effect charges faster and partially retains its charge between attacks while you are berserk. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (54, 40, D) a +2 dagger of pain (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (55, 0, D) a +2 trident of venom (55, 1, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (55, 13, D) a parchment of Ignition (55, 14, D) a +2 scimitar of protection (55, 24, D) a staff of alchemy (unseen) (59, 36, D) a +0 plate armour of fire resistance (unseen) (59, 38, D) a +2 spear of venom a silver javelin a +0 leather armour a merfolk skeleton (59, 40, D) a +2 spear of freezing 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (60, 11, D) a +0 flail (60, 36, D) a +0 trident (60, 37, D) a +1 heavy flail (unseen) (60, 39, D) a +2 spectral quarterstaff a +0 leather armour a merfolk corpse (skeletalised by now) (60, 42, D) a +0 trident a +0 robe a merfolk skeleton (61, 0, D) a +0 flail of holy wrath (unseen) (61, 8, D) the +0 ring mail of the Building Gods {Dex+2 Slay+2} Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (61, 10, D) a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 16, D) a parchment of Hoarfrost Cannonade (61, 20, D) a +3 short sword a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 27, D) a ball python skeleton (61, 37, D) the +6 flail of Armageddon {flame, rN+ Int+2 SInv} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (61, 41, D) a +0 trident a merfolk skeleton (61, 43, D) a sea snake skeleton (62, 0, D) a +6 ring of dexterity (62, 1, D) a staff of fire (62, 8, D) a staff of fire (62, 9, D) a +0 dagger {Tenoch} a +0 falchion {Choonhe} (62, 10, D) a +0 dagger an orc corpse (skeletalised by now) (62, 16, D) a +0 rapier of speed (62, 19, D) a +2 trident of venom a +0 dagger a boomerang a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 27, D) the +8 orcbow of Tomilisaol {heavy, Bane rElec Str+5 Stlth+} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. an adder skeleton (62, 36, D) a staff of alchemy (62, 37, D) a staff of necromancy (unseen) (63, 0, D) a +3 hand axe of venom (unseen) (63, 8, D) a +2 sling of flaming (unseen) (63, 17, D) a +2 athame of flaming (63, 19, D) a +0 whip a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 20, D) a +0 dagger a +0 leather armour (63, 26, D) the +6 shadow dragon scales "Beik" {-Tele rElec rN+ Dex+2 Stlth+} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 27, D) a +5 orcbow of freezing (63, 30, D) a +0 club a naga skeleton a water moccasin skeleton (63, 32, D) a water moccasin skeleton (63, 36, D) a staff of earth (64, 16, D) a +7 trident of venom (64, 26, D) a +1 leather armour of willpower (64, 27, D) a +1 scale mail of cold resistance (64, 28, D) a +0 halberd a naga skeleton (64, 30, D) a +0 whip a naga skeleton a water moccasin skeleton (67, 0, D) a +2 plate armour of fire resistance (68, 0, D) a ring of flight (68, 1, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (69, 38, D) a jackal corpse (skeletalised by now) (70, 8, D) a +1 long sword of electrocution (unseen) (70, 36, D) a +1 whip of venom (71, 8, D) an amulet of the acrobat (71, 20, D) a +0 shortbow a +0 dagger a +0 leather armour (71, 23, D) a +0 long sword a +0 leather armour (71, 26, D) a +3 arbalest of flaming (unseen) (71, 27, D) a +0 arbalest of freezing (unseen) (71, 31, D) a +0 buckler a +0 robe a +0 dagger (71, 37, D) a +6 ring of dexterity (71, 40, D) a black mamba corpse (skeletalised by now) (71, 41, D) a yak corpse (skeletalised by now) (72, 9, D) a +0 dagger a +0 robe a ring of poison resistance an elf corpse (skeletalised by now) (72, 17, D) a +0 heavy mace a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 20, D) a +0 dagger a +0 longbow a +0 leather armour (72, 23, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 26, D) a staff of conjuration a +0 robe a +0 dagger a spriggan corpse (skeletalised by now) (72, 27, D) a staff of cold (72, 31, D) a +0 buckler a +0 spear a spriggan corpse (skeletalised by now) (72, 37, D) a +0 longbow of freezing (unseen) (72, 40, D) a cane toad corpse (skeletalised by now) (73, 1, D) a ring of magical power (73, 11, D) a +0 rapier a +0 robe (73, 16, D) a +1 mace of protection (73, 17, D) a staff of necromancy (73, 23, D) a +0 rapier a +0 robe (73, 26, D) a +0 long sword of freezing (unseen) (73, 27, D) a +2 trident of holy wrath (unseen) (73, 30, D) a black bear corpse (skeletalised by now) (73, 36, D) a +2 war axe of electrocution (73, 37, D) the +6 broad axe "Vusoloh" {sunder, rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (73, 40, D) a yak corpse (skeletalised by now) (75, 1, D) a +2 broad axe of pain (75, 3, D) an ugly thing corpse (skeletalised by now) (75, 8, D) a +0 dagger a +0 scale mail