localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (13, 10, D) a +0 dagger {Gilbert} a +0 falchion {Fumito} (59, 36, D) a +3 orcbow of freezing (unseen) (59, 37, D) Sprozz's Handbook of the Vacuum (still there?) Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 a +4 falchion of flaming (still there?) a +2 falchion of venom (still there?) a +0 leather armour (still there?) a +6 ring of dexterity (still there?) the goblin corpse of Sprozz (still there?) (59, 39, D) a +0 hat of intelligence (59, 40, D) a +0 athame a +0 robe (60, 30, D) a +0 long sword (60, 36, D) a +0 club (60, 37, D) a Gell's gravitambourine (2/2) (60, 39, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. a +0 robe (61, 0, D) a +1 glaive of holy wrath (61, 16, D) a +0 leather armour (61, 26, D) the +1 robe of the Aged Tales {rPois Str+8 Slay-5 Stlth+} rPois: It protects you from poison. Str+8: It affects your strength (+8). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 30, D) a +0 dire flail (61, 36, D) a ring of flight (61, 37, D) a parchment of Forge Blazeheart Golem (62, 0, D) a staff of earth (62, 1, D) a +1 falchion of flaming (62, 3, D) a hell hound corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 16, D) a +2 heavy partisan (62, 17, D) a +2 mace of concussion (62, 26, D) a +2 bardiche of venom (62, 27, D) the amulet of Muzug {Faith Str-2 Int-2 Dex+8 Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). Stlth+: It makes you more stealthy. (62, 36, D) a +1 antimagic short sword (unseen) (62, 37, D) a +2 plate armour of cold resistance (unseen) (63, 16, D) a +2 glaive of venom (63, 27, D) a +0 spear of flaming (63, 30, D) a +0 glaive (63, 36, D) a wellspring talisman (unseen) (63, 37, D) a +4 ring of slaying (64, 16, D) a +2 hand axe of electrocution (64, 19, D) a +0 trident (64, 26, D) a +2 chain mail of resonance (64, 27, D) a staff of conjuration (65, 26, D) a +3 leather armour of poison resistance (67, 0, D) the +8 arbalest of Wihascha {chaos, rF++ Will+} rF++: It greatly protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (67, 2, D) a +0 whip (68, 0, D) a +0 heavy hand axe (68, 2, D) a +1 vampiric dagger a +0 robe (69, 0, D) a staff of conjuration (69, 2, D) a +0 war axe an orc corpse (skeletalised by now) (69, 30, D) a yak corpse (skeletalised by now) (69, 36, D) the +2 buckler "Huizurom" {rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (70, 8, D) a +0 whip a ring of protection from cold (70, 10, D) a +1 dagger of draining a +0 leather armour an orc corpse (skeletalised by now) (70, 36, D) a +2 leather armour of poison resistance (unseen) (71, 8, D) a +5 spear of freezing (71, 10, D) a +0 dagger a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 17, D) the ring "Yleiv" {rElec rPois rF- Str+6 Dex-4} [ring of strength] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). (71, 22, D) a +0 shortbow (71, 26, D) a +2 heavy sling (unseen) (71, 27, D) the +3 leather armour of Uzxuokuv {*Slow Int+2 Slay+4 Stlth+} *Slow: It may slow you when you take damage. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (72, 8, D) the +0 glaive "Healiloi" {drain, Str+2 Int+4 Dex+3} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 9, D) a +0 sling of flaming (still there?) a +0 mace (still there?) an orc corpse (skeletalised by now) (still there?) (72, 16, D) a +3 plate armour of death (72, 17, D) a +0 buckler of cold resistance (72, 21, D) a +0 trident (72, 22, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 26, D) a +1 plate armour of resonance (72, 31, D) a wolf corpse (skeletalised by now) (72, 36, D) a +0 arbalest of draining (unseen) (72, 37, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (73, 1, D) the ring of Monael {rF+ Str+5} [ring of protection from fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). (73, 16, D) a +6 ring of strength (73, 17, D) a +4 ring of slaying (73, 21, D) a +0 trident (73, 26, D) a +0 robe (73, 27, D) a +5 demon whip of venom (unseen) (73, 36, D) a +2 morningstar of holy wrath (unseen) (74, 21, D) a +0 shortbow a centaur corpse (skeletalised by now)