localroguelikeaddict the Dungeon (3, 1, D) a +0 dagger {Dalbir} a +0 falchion {Malki} (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 4, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 0, D) the +8 dagger of Qamekk {devious, rN++ Will- Int+3} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 rapier a +0 robe (61, 3, D) a +0 long sword a +0 leather armour (61, 8, D) a staff of air an adder corpse (skeletalised by now) (61, 16, D) a +2 chain mail of resonance (unseen) (61, 26, D) a +3 plate armour of willpower (62, 0, D) a +2 spear of flaming (62, 3, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (62, 9, D) a +2 rapier of flaming a ball python corpse (skeletalised by now) (62, 16, D) the +9 battleaxe "Todumugu" {flame, *Rage Str+4 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 ring mail (62, 17, D) a +1 scale mail of cold resistance (62, 20, D) +0 acid dragon scales an acid dragon skeleton a steam dragon skeleton (62, 26, D) a staff of cold (62, 27, D) 2 large rocks a cyclops corpse (62, 28, D) a +0 trident (63, 0, D) a parchment of Borgnjor's Vile Clutch (63, 16, D) the +7 rapier "Epya" {heavy, ^Fragile rPois rF++ rN+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (63, 19, D) a rime drake skeleton (63, 20, D) an acid dragon skeleton a wyvern skeleton (63, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (63, 27, D) a staff of earth (63, 28, D) a +0 trident 2 boomerangs (63, 29, D) a +0 trident (63, 30, D) a +0 shortbow a centaur corpse (64, 16, D) a +2 heavy flail (64, 27, D) a +1 war axe of flaming (64, 28, D) a +0 trident (64, 29, D) a +0 shortbow (65, 26, D) a +2 mace of pain (68, 0, D) the ring of the Eight Beggars {Will+ Int+3 Slay+4} [ring of slaying] Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (69, 0, D) an amulet of magic regeneration (69, 36, D) a parchment of Discord (70, 8, D) a staff of necromancy (70, 9, D) a staff of earth (70, 31, D) a +0 long sword a +0 robe (70, 36, D) a sack of spiders (70, 37, D) a parchment of Sculpt Simulacrum (71, 8, D) the ring "Qakh" {rPois Will+ MP+9 Dex-5} [ring of magical power] rPois: It protects you from poison. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Dex-5: It affects your dexterity (-5). (71, 16, D) a +1 lajatang of electrocution (71, 17, D) a +1 lajatang of venom (71, 26, D) a +4 flail of draining (71, 27, D) an amulet of regeneration (71, 29, D) a +0 glaive a +0 robe an orc corpse (skeletalised by now) (71, 30, D) a +0 long sword a +0 robe (71, 31, D) a +0 short sword an elf corpse (skeletalised by now) (71, 36, D) a +1 demon trident of electrocution (unseen) (71, 37, D) a +0 vampiric lajatang (unseen) (72, 9, D) the air staff "Grim" {rElec Int+2 Air} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (72, 16, D) a +3 plate armour of fire resistance (72, 26, D) a +1 longbow of flaming (72, 27, D) the +11 short sword of Truth {vamp, Will++ Str+3} Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (72, 33, D) a +0 rapier a +0 robe (72, 36, D) a +3 morningstar of protection (unseen) (72, 37, D) a ring of positive energy (73, 1, D) a +1 battleaxe of venom (unseen) (73, 16, D) an amulet of reflection (73, 26, D) the air staff of Cesk {rElec Str+8 Air} [staff of air] rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Air: It increases the power of your Air spells. (73, 27, D) an amulet of the acrobat (73, 36, D) a +4 great sword of draining (unseen) (73, 37, D) a lightning rod (4/4) (75, 1, D) a staff of conjuration (unseen)