localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (6, 8, D) a +0 dagger {Kanlaya} a +0 falchion {Octavius} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) an eel talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 rapier of venom (61, 8, D) a +3 chain mail of poison resistance (61, 11, D) a +0 whip (61, 12, D) a +0 flail a draconian skeleton (61, 16, D) a ring of flight (62, 0, D) a staff of cold (62, 8, D) a +4 bardiche of venom (62, 9, D) a ring of see invisible (62, 11, D) a +0 dagger a +0 falchion a draconian skeleton a draconian skeleton (62, 16, D) a +0 vampiric war axe (unseen) (62, 17, D) a +5 ring of evasion (63, 0, D) the +1 partisan of the Vendetta {entangle, Will- rCorr Str+6} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. (63, 16, D) a staff of alchemy (unseen) (63, 17, D) the +1 halberd "Geibb" {protect, rC++ Int+3} rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (64, 16, D) a staff of alchemy (unseen) (64, 17, D) a +3 vampiric long sword (unseen) (67, 0, D) a +3 heavy hand axe (68, 0, D) a +5 bardiche of venom (69, 0, D) the +4 short sword of Dullness {devious, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (69, 10, D) a +0 rapier a +0 robe a wolf corpse (69, 33, D) a blink frog corpse (70, 8, D) a +7 spear of venom (unseen) (70, 10, D) a +0 short sword a +0 robe a spriggan corpse (71, 8, D) a +2 dagger of venom (71, 16, D) a staff of alchemy (71, 17, D) an amulet of faith (71, 26, D) an iguana corpse (71, 29, D) a yak corpse (72, 8, D) a +1 orcbow of freezing (72, 9, D) the +1 quarterstaff "Gealo" {antimagic, rElec rN+ Will+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (72, 17, D) a staff of conjuration (72, 26, D) a +0 chain mail of cold resistance (72, 27, D) a +2 robe (72, 29, D) an iguana corpse (73, 1, D) a staff of alchemy (unseen) (73, 16, D) a ring of wizardry (73, 17, D) a +1 heavy flail (73, 18, D) a +0 trident (73, 26, D) a staff of earth (73, 27, D) a +2 heavy halberd (75, 1, D) the alchemy staff of Fundamental Breach {rPois Dex-5 SInv Necro Alch} [staff of alchemy] rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells.