lornime Level 1 of the Dungeon (3, 43, D:1) a +0 club (9, 0, D:1) a +0 club a goblin skeleton (14, 0, D:1) a +0 club a goblin skeleton (16, 34, D:1) a rat skeleton (18, 26, D:1) a ball python skeleton (37, 19, D:1) a +0 leather armour (38, 30, D:1) a +0 ring mail (39, 41, D:1) a +0 short sword (42, 25, D:1) a rat skeleton (53, -2, D:1) a +0 mace (54, 33, D:1) a +0 robe (54, 35, D:1) a +0 short sword a kobold corpse (skeletalised by now) (54, 41, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, -24, D:2) a +0 club (6, 20, D:2) a jackal skeleton (11, 14, D:2) an adder skeleton (12, 13, D:2) a quokka skeleton (14, 5, D:2) a rat skeleton (15, 6, D:2) a bat skeleton (15, 7, D:2) a +2 dagger of venom a goblin skeleton (16, 4, D:2) a hobgoblin skeleton (16, 6, D:2) an adder skeleton (18, 6, D:2) a quokka skeleton (23, -12, D:2) a frilled lizard corpse (skeletalised by now) (23, 6, D:2) a +0 dagger (26, -10, D:2) a rat corpse (skeletalised by now) (36, -1, D:2) a +0 club a kobold corpse (skeletalised by now) Level 3 of the Dungeon (6, 15, D:3) a +2 leather armour of cold resistance (9, 15, D:3) a rat skeleton (15, -12, D:3) a +0 dagger 2 poisoned darts (18, 21, D:3) a +0 club (19, 20, D:3) the +3 ring mail "Humpeguo" {rPois MP+4 Slay+2} rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (20, 20, D:3) a +0 club (24, -12, D:3) a +1 dagger of electrocution a goblin corpse (skeletalised by now) (29, 10, D:3) a +0 mace an orc skeleton (34, 37, D:3) a hobgoblin corpse (skeletalised by now) (40, 16, D:3) a +0 leather armour Level 4 of the Dungeon (7, 3, D:4) a +0 dagger a +0 robe