Dungeon Crawl Stone Soup version 0.34-a0-1297-gd5f1874545 (webtiles) character file. Game seed: 3072062529214521056 17693 losvenados the Jinx (level 12, -8/121 HPs) Began as a Barachi Ice Elementalist on Nov 22, 2025. Was a Believer of Vehumet. Hit by a large rock thrown by a cyclops (14 damage) ... created by an inevitable fate ... on level 12 of the Dungeon. The game lasted 00:26:56 (15615 turns). losvenados the Jinx (Barachi Ice Elementalist) Turns: 15615, Time: 00:26:57 Health: -8/121 AC: 35 Str: 11 XL: 12 Next: 50% Magic: 11/19 EV: 2 Int: 25 God: Vehumet [**....] Gold: 669 SH: 0 Dex: 18 Spells: 4/21 levels left rFire . . . (100%) q - +4 quarterstaff of Kaotijog {spect, rC+ rN+ Dex+5} rCold + + . (33%) [offhand occupied] rNeg + . . (50%) m - melded +1 robe {rC+ rF+} rPois + (33%) f - melded +0 hat rElec . (100%) (cloak unavailable) rCorr + (50%) a - melded +0 pair of gloves {Hurl} SInv . j - melded +0 pair of boots Will ++... (no amulet) Stlth ++ d - ring of Itoic {rC+ Will+ rCorr} HPRegen 0.40/turn o - +6 ring of intelligence MPRegen 0.16/turn %: no passive effects @: ice-armoured, tree-form, enlightened A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (amphibious), (frog-like legs 1), +LOS a: Renounce Religion You were on level 12 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You were a tree. You visited 2 branches of the dungeon, and saw 13 of its levels. You collected 669 gold pieces. Inventory: Hand Weapons b - a +4 short sword g - a +2 dagger of draining l - a +2 dagger of venom q - the +4 quarterstaff of Kaotijog (weapon) {spect, rC+ rN+ Dex+5} (You found it on level 10 of the Dungeon) rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. r - a +0 war axe of electrocution Missiles h - 3 throwing nets Armour a - a +0 pair of gloves of hurling (melded) c - +0 steam dragon scales f - a +0 hat (melded) j - a +0 pair of boots (melded) m - a +1 robe of resistance (melded) n - +0 acid dragon scales Jewellery d - the ring of Itoic (worn) {rC+ Will+ rCorr} (You found it on level 2 of the Dungeon) [ring of resist corrosion] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. e - an amulet of alchemy i - a ring of positive energy k - a ring of wizardry o - a +6 ring of intelligence (worn) p - a ring of see invisible Wands e - a wand of charming (18) f - a wand of mindburst (10) c - a wand of roots (2) p - a wand of polymorph (22) Scrolls e - a scroll of revelation {unknown} N - 2 scrolls of noise V - a scroll of vulnerability l - 2 scrolls of poison {unknown} m - 4 scrolls of immolation {unknown} q - a scroll of enchant weapon {unknown} u - 3 scrolls of fog {unknown} a - a scroll of enchant armour W - 2 scrolls of brand weapon Potions g - a potion of magic d - a potion of might {unknown} f - a potion of brilliance {unknown} M - 3 potions of mutation L - 2 potions of lignification o - a potion of cancellation {unknown} e - 2 potions of enlightenment t - a potion of resistance {unknown} v - a potion of moonshine {unknown} x - 2 potions of ambrosia {unknown} k - a potion of berserk rage {unknown} p - a potion of heal wounds {unknown} Skills: - Level 3.2 Fighting - Level 3.0 Armour - Level 7.7 Dodging - Level 1.7 Stealth - Level 5.0 Spellcasting + Level 12.7 Hexes + Level 12.6 Summonings - Level 11.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 59% N/A 1% 3 d - Tukima's Dance Hex 63% N/A 1% 3 e - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 f - Summon Mana Viper Hex/Summ 63% N/A 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 100% N/A 1% 2 Summon Ice Beast Ice/Summ 61% N/A 1% 3 Kiss of Death Conj/Necr 24% 2d7 9% 1 Magic Dart Conj 24% 1d4 9% 1 Shock Conj/Air 24% 1d4 9% 1 Searing Ray Conj 12% 2d4 12% 2 Static Discharge Conj/Air 12% 3-4/arc 12% 2 Maxwell's Portable Pile Tloc 6% (3-9)d3 24% 3 Swiftness Air 6% N/A 24% 3 Leda's Liquefaction Alch/Erth 3% N/A 63% 4 Yara's Violent Unravell Hex/Alch 19% 3d9 17% 5 Permafrost Eruption Ice/Erth 17% 2x4d4 75% 6 Lee's Rapid Deconstruct Erth 3% 3d5* 92% 5 Magnavolt Erth/Air 3% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:7 Lair (0/5) D:10 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:4 ( Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. ((You are amphibious.)) (You can hop short distances, but move slowly.) You have an extended range of vision and can be seen from far away. Message History Your +0 flail completely misses the gargoyle. The cyclops throws a large rock. The large rock hits your +0 flail!! Your +0 flail falls from the air. The gargoyle closely misses your mana viper. The gargoyle hurls a stone arrow at you. The stone arrow hits your mana viper!! Your mana viper bites the gargoyle. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. Your mana viper bites the gargoyle. The gargoyle hits your mana viper! Your mana viper dies! Your mana viper disappears in a puff of smoke! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +2 whip of electrocution and wearing a +0 robe (chance to affect: 0%) The rakshasa resists with almost no effort. The rakshasa blinks! The gargoyle hurls a stone arrow at you. The stone arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +2 whip of electrocution and wearing a +0 robe (chance to affect: 0%) The gargoyle resists with significant effort. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rakshasa, wielding a +2 whip of electrocution and wearing a +0 robe (chance to affect: 0%) The rakshasa resists with almost no effort. The cyclops throws a large rock. The large rock hits you! You die... ### # ##.# ##### ## #†.########9.♣## .###...#.##...9...# ###...........†....# .#..........R).....# ...................# #........).....##.## #..##....