Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 10192085226725852993 39 luciadilammermoor the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 27, 2025. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:54 (1334 turns). luciadilammermoor the Conjurer (Deep Elf Conjurer) Turns: 1334, Time: 00:04:55 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 28% Magic: 1/9 EV: 5 Int: 24 God: Gold: 71 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . h - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . f - scarf {shadows} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons h - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) f - a scarf of shadows (worn) Scrolls c - 2 scrolls of identify g - a scroll of amnesia {unknown} Potions b - a potion of magic d - a potion of invisibility Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting + Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal bites you but does no damage. The jackal barely misses you. The searing ray hits the ribbon worm. The ribbon worm is lightly wounded. The jackal closely misses you. The ribbon worm bites you! The jackal bites you. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. You finish channelling your searing ray. The jackal closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) The jackal bites you but does no damage. The ribbon worm closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The jackal barely misses you. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal closely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The web tears apart. The jackal closely misses you. The jackal barely misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The jackal bites you. You die... # #.....#.#....... #####.###.#.#.###### ...##.....)......... .................... ##........#.#.###### ###########.#.# B...#.#### # ......!.†.#!# ######...@w.# #.....#h.# ....)..#..... ...........#.## ........#... .. ############. # .. You could see a ribbon worm (catching breath) and a jackal. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 7 hobgoblins (D:1) 7 jackals A quokka (D:1) 5 ball pythons (D:1) 6 goblins 2 kobolds (D:1) 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | luciadilammermoor the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 115 | D:1 | Learned a level 2 spell: Searing Ray 305 | D:1 | Reached skill level 5 in Conjurations 735 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 1334 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_corners, grunt_decor_fettered, serial_bayou_pond_e, nrook_loot_triangle D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 66 Searing Ray || 2 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 21