Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 7675328800541376140 804 luciadilammermoor the Conjurer (level 7, -1/37 HPs) Began as a Deep Elf Conjurer on Apr 27, 2025. Slain by a water moccasin (5 damage) ... on level 5 of the Dungeon. The game lasted 00:18:42 (4397 turns). luciadilammermoor the Conjurer (Deep Elf Conjurer) Turns: 4397, Time: 00:18:43 Health: -1/37 AC: 4 Str: 4 XL: 7 Next: 60% Magic: 11/19 EV: 12 Int: 25 God: Gold: 241 SH: 0 Dex: 13 Spells: 15/20 levels left rFire . . . d - +3 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: lethally poisoned (-1 -> -14) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 241 gold pieces. Inventory: Hand Weapons c - a +1 dagger of protection d - a +3 dagger of venom (weapon) Armour a - a +1 robe (worn) e - a +0 pair of boots (worn) Jewellery n - a ring of ice Scrolls g - 2 scrolls of teleportation i - 2 scrolls of enchant weapon o - a scroll of poison p - a scroll of revelation Potions b - a potion of magic f - 2 potions of brilliance j - 4 potions of curing k - a potion of resistance {unknown} m - 2 potions of attraction q - 3 potions of enlightenment Talismans h - a medusa talisman l - a quill talisman Skills: + Level 0.8 Fighting + Level 0.4 Short Blades + Level 3.2 Dodging + Level 3.3 Stealth + Level 7.4 Spellcasting + Level 7.6 Conjurations + Level 1.8 Forgecraft You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Construct Spike Laun Frge 36% 2d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 18% N/A 9% 3 Fulminant Prism Conj/Alch 14% 3d8 13% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 13% 4 Arcjolt Conj/Air 14% 1d24 36% 5 Forge Blazeheart Golem Fire/Frge 13% N/A 41% 4 Forge Lightning Spire Air/Frge 13% 3d4 41% 4 Maxwell's Capacitive Co Air 4% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Cheibriados Uskayaw Vehumet Xom Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. You feel very sick. The water moccasin bites you. The water moccasin misses you. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin misses you. The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. The shadow imp hits you but does no damage. The searing ray hits the water moccasin! The water moccasin is almost dead. You feel sick. The water moccasin bites you but does no damage. The shadow imp hits you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 70% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... #.. ....#.#..#..~#.. ..##........~~~~~.. . #.#.#.##.#~~~~~~~# . #....#...~~~~~~~. #. #........~~~.~~~. #.# ##........~~~~~÷~~ #.###.##†###.#~~~~~~~# #...###.# #...~~~~~.. ##.5@...# #...#~.~#.. #.S###.# #.#.......# #...#......####.#### ......###..###..# ..# #####. ..# #..# #.## #. ..# #..# #. .. ## #.. ... .. .. .## .. ## .# ### You could see a water moccasin and a shadow imp. Vanquished Creatures A black bear (D:5) A phantom (D:4) A kobold brigand (Sewer) A scorpion (D:5) 5 hounds 2 jellies An iguana (D:5) 2 orc wizards (D:4) 4 adders (D:2) 8 gnolls 3 river rats (Sewer) 2 ufetubi (D:5) 2 dart slugs (D:1) 4 orcs 2 ribbon worms (D:5) 7 endoplasms 4 giant cockroaches 2 hobgoblins 3 jackals 5 quokkas 8 ball pythons 10 bats 4 frilled lizards 10 goblins 13 kobolds 10 rats 115 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | luciadilammermoor the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 130 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/8 164 | D:1 | Learned a level 2 spell: Searing Ray 413 | D:1 | Found a faded altar of an unknown god. 486 | D:1 | Reached skill level 5 in Conjurations 1120 | D:2 | You fall into a shaft and drop 2 floors! 1155 | D:4 | Reached XP level 3. HP: 19/19 MP: 2/10 1283 | D:4 | Reached XP level 4. HP: 11/24 MP: 3/11 1391 | D:4 | Reached XP level 5. HP: 22/28 MP: 6/13 1584 | D:2 | Learned a level 2 spell: Construct Spike Launcher 2382 | D:3 | Found a glowing golden altar of the Shining One. 2549 | D:3 | Found a radiant altar of Vehumet. 2555 | D:3 | Found a basalt altar of Yredelemnul. 2558 | D:3 | Found a hide-covered altar of Uskayaw. 2561 | D:3 | Found a snail-covered altar of Cheibriados. 2657 | D:3 | Found a shimmering altar of Xom. 2989 | D:4 | Reached skill level 5 in Spellcasting 2989 | D:4 | Reached XP level 6. HP: 32/32 MP: 7/15 3615 | D:5 | Entered Level 5 of the Dungeon 3836 | D:5 | Reached XP level 7. HP: 37/37 MP: 10/18 3945 | D:5 | Reached skill level 1 in Forgecraft 3981 | D:5 | Found a glowing drain. 4017 | Sewer | Entered a sewer 4233 | Sewer | Found a glowing silver altar of Zin. 4397 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic, chequers_ecumenical_altar_simple_redux, minmay_misc_feat_tower, st_stairs_13 D:2: minmay_spotlight, layout_loops_cross D:3: layout_loops_ring, grunt_temple_overflow_cloverleaf, regret_index_xom_buried_treasure, old_standard_altar D:4: layout_loops_ring D:5: layout_loops_ring, cheibrodos_sewer_entry_drain, kennysheep_dice Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 7 | 7.6 Spellcasting | 4 5 6 7 | 7.4 Stealth | 3 | 3.3 Dodging | 3 | 3.2 Forgecraft | 1 | 1.8 Fighting | | 0.8 Short Blades | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 7 | | 1 || 8 Cast: Magic Dart | 48 | 73 | 11 || 132 Searing Ray | 2 | 22 | 15 || 39 Construct Spike L | | 7 | 7 || 14 Use: Scroll | 7 | 8 | || 15 Potion | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Armour: Robe | 11 | 21 | 24 || 56 Dodge: Dodged | 11 | 17 | 8 || 36