Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 13604383445160715622 23 luciadilammermoor the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on May 2, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (337 turns). luciadilammermoor the Conjurer (Deep Elf Conjurer) Turns: 337, Time: 00:02:20 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 1/8 EV: 1 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . h - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: constricted, very slow A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of poison {unknown} g - a scroll of fear {unknown} i - a scroll of identify {unknown} j - a scroll of immolation {unknown} k - a scroll of teleportation {unknown} Potions b - a potion of magic c - a potion of moonshine {unknown} Baubles e - 2 flux baubles Talismans d - the quill talisman "Qassax" {rElec Dex+2} (You found it on level 1 of the Dungeon) [quill talisman] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal bites you but does no damage. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The jackal bites you but does no damage. The jackal bites you. The ball python bites you but does no damage. The ball python constricts you. You hit the plant. The plant begins to die. The plant is lightly damaged. The jackal bites you but does no damage. The jackal bites you. The ball python barely misses you. The ball python constricts you. The jackal bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #. .. ..# # #### .. .. ..##.## ##..####.#...#### #....PP...~~P~... #.>~PPPPSP♣†~~.#. P~~.~ ♣~)@)~~~... PP~≈♣♣~h†P~~#... ~♣≈♣~PP~##...... ~≈≈♣PP..# ###... ♣♣♣PPP~.## .. ~~≈~♣~~#..# . P~~~♣PP~P.### ..P~~♣~~...~####. .P..P♣~~~PPP.... You could see a jackal and a ball python. Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 4 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | luciadilammermoor the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 32 | D:1 | Identified the quill talisman "Qassax" {rElec Dex+2} 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 213 | D:1 | Learned a level 2 spell: Searing Ray 306 | D:1 | Reached skill level 5 in Conjurations 337 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring, serial_bayou, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_shore_a, serial_bayou_ford_a, minmay_small_reverse_x Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.2 Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Magic Dart || 38 Armour: Robe || 24 Dodge: Dodged || 5