Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11498515077569469325 28 ludeguy the Conjurer (level 2, -4/22 HPs) Began as a Draconian Conjurer on June 23, 2025. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 1 of the Dungeon. The game lasted 00:04:24 (1376 turns). ludeguy the Conjurer (Draconian Conjurer) Turns: 1376, Time: 00:04:25 Health: -4/22 AC: 4 Str: 9 XL: 2 Next: 96% Magic: 0/5 EV: 11 Int: 18 God: Gold: 69 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 6 stones Jewellery b - a ring of resist corrosion Scrolls f - a scroll of identify {unknown} Potions a - a potion of magic e - a potion of lignification {unknown} Skills: + Level 0.4 Fighting - Level 1.9 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 19% 1 Frozen Ramparts Ice 4% 1d1 47% 3 Ozocubu's Armour Ice 2% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Martyr's Knell Necr/Summ 2% N/A 87% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 :: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll barely misses you. You stop channelling your searing ray. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll misses you. You hit the gnoll but do no damage. Your tail-slap misses the gnoll. The gnoll is almost dead. The gnoll closely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.#.# #.#.####### #.#.########†....)...# #..............#####.# ....############ #.# ##..# #.# #..# #.# #..# #.# #..# #####.# #..# #@j...# #..# #÷##### ##..# #.# ....# #.# ...## #.# #### #.# # #.# # #.# ## #.## You could see a gnoll. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 3 endoplasms (D:1) A giant cockroach (D:2) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats A frilled lizard (D:1) 4 goblins 3 kobolds (D:1) 6 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ludeguy the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 17 | D:1 | You fall into a shaft and drop 1 floor! 166 | D:1 | Found Xekkuh's Book Boutique. 267 | D:1 | Found a faded altar of an unknown god. 295 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 379 | D:1 | Learned a level 2 spell: Searing Ray 739 | D:1 | Found Cotzafu's Vocational Training. 1376 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_ellora, nicolae_shop_vocational D:2: layout_rooms, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_lined_room_, infiniplex_forest_clump_large, infiniplex_forest_lined_2, infiniplex_forest_clump_curved, infiniplex_forest_clump_diagonal, minmay_pentomino_p4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 0.4 Dodging | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 30 Unarmed || 7 Tailslap || 4 Cast: Magic Dart || 52 Searing Ray || 4 Use: Potion || 1 Armour: Skin || 33 Dodge: Dodged || 22