Dungeon Crawl Stone Soup version 0.34-a0-2100-g5877fddc77 (webtiles) character file. Game seed: 8563518173326892126 30 ludeguy the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Jan 26, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:38 (988 turns). ludeguy the Conjurer (Octopode Conjurer) Turns: 988, Time: 00:01:39 Health: 0/21 AC: 1 Str: 6 XL: 3 Next: 20% Magic: 4/6 EV: 12 Int: 22 God: Gold: 87 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) c - +0 dagger (vamp) rCold + . . (50%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) a - amulet of magic regeneration rElec . (100%) d - ring of protection from cold rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.50/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -4), about to teleport A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons c - a +0 vampiric dagger (weapon) Missiles b - 11 poisoned darts Jewellery a - an amulet of magic regeneration (worn) d - a ring of protection from cold (worn) Scrolls r - a scroll of revelation a - a scroll of enchant armour Potions g - a potion of magic Skills: - Level 2.2 Dodging - Level 3.1 Stealth - Level 2.1 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The adder barely misses you. You feel very sick. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the adder! The adder is almost dead. The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. (Press . to maintain the ray.) You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the adder. You kill the adder! The searing ray hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Okay, then. Okay, then. As you read the scroll labelled YRGHYO QONOWE, it crumbles to dust. It is a scroll of amnesia. Okay, then. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. As you read the scroll labelled UTEAMO KUFESA, it crumbles to dust. It is a scroll of identify. e -> a - a scroll of enchant armour * * * LOW HITPOINT WARNING * * * You feel sick. As you read the scroll labelled REROOHEYNA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. You die... #ß.....,,,,ß***,* # #.....ß,,,,,+,*,* # #...#**##,,,*,,,* # #...#,⌠.#,,,#<,,* # ###..ß#⌠∩⌠#ß,.#**** # #.'...#,⌠.#J..# # #.#...###.#...#*#### # #.#.....ß.....#,,..# # #.#ß...@.†...ß#**#.# # #.################.##### #..# #.............. ##.#######.######....... #.........# #..##### ########### #..##### #..##### #..##### #..##### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:2) 3 hobgoblins A quokka (D:1) A ball python (D:1) A bat (D:2) 2 frilled lizards (D:1) 3 kobolds (D:1) 5 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ludeguy the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 143 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 684 | D:1 | Learned a level 2 spell: Searing Ray 986 | D:2 | Reached XP level 3. HP: 3/21 MP: 3/6 987 | D:2 | HP: 1/21 [poisoned by an adder] 988 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_cross D:2: layout_loops_ring, nicolae_nh_oracle_at_delphi, kennysheep_generic_room_12 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.1 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Dagger || 4 Cast: Magic Dart || 30 Searing Ray || 4 Drink: Heal wounds || 1 Read: Revelation || 1 Identify || 1 Teleportation || 1 Amnesia || 1 Stab: Sleeping || 1 Armour: None || 8 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 986 | 933 | 53 | 14 | 779 | 2 | 493.0 | Dungeon | 986 | 933 | 53 | 14 | 779 | 2 | 493.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 883 daAuts D:2: 103 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+