Dungeon Crawl Stone Soup version 0.35-a0-47-g35ae254118 (webtiles) character file. Game seed: 15873036075435786362 362292 ludeguy the Metamorph (level 21, -3/283 HPs) Began as a Troll Monk on Feb 5, 2026. Was an Elder of Jiyva. Slain by a vault guard ... wielding a +0 glaive (10 damage) ... on level 5 of the Vaults on Feb 6, 2026. The game lasted 01:51:19 (36467 turns). ludeguy the Metamorph (Troll Monk) Turns: 36467, Time: 01:51:20 Health: -3/283 AC: 42 Str: 43 XL: 21 Next: 17% Magic: 27/27 EV: 9 Int: 7 God: Jiyva [****..] Gold: 715 SH: 12 Dex: 16 Spells: 24/29 levels left rFire + . . (50%) - Stone claws rCold . . . (100%) o - +0 kite shield {Reflect} rNeg + + . (20%) m - melded +2 robe {Will+} rPois ∞ (0%) (no helmet) rElec + (33%) T - +2 cloak {rCorr} rCorr + (50%) c - amulet of wildshape SInv . s - +4 ring of slaying Will ++... A - +6 ring of strength Stlth + M - granite talisman of the Witching Gods {rF+ rN+} HPRegen 2.75/turn MPRegen 0.84/turn %: reflection, clarity @: about to teleport, statue-form, on berserk cooldown, slowed, wreathed by umbra, studying 4 skills, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, (tough skin 2), talons 1, agile 1, clarity, strong-willed 1, wild magic 3, eyeballs 2, (translucent skin 1), jelly sensing items, jelly absorbing missiles, feed off suffering 2 }: 3/15 runes: decaying, serpentine, slimy a: Renounce Religion (0%), Oozemancy (8%), Slimify (21%) You were on level 5 of the Vaults. You worshipped Jiyva. Jiyva was greatly pleased with you. You were a living statue of rough stone. You visited 9 branches of the dungeon, and saw 44 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet and Ice Cave. You collected 3812 gold pieces. You spent 3097 gold pieces at shops. Inventory: Hand Weapons x - a +2 hand cannon of flaming Missiles j - 17 curare-tipped darts E - 7 silver javelins G - 81 large rocks Z - 3 throwing nets Armour a - a +1 robe i - a +0 kite shield of fire resistance m - a +2 robe of willpower (melded) o - a +0 kite shield of reflection (worn) t - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in an ice cave) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. u - the +2 robe "Qubuc" {Dex+2} (You took it off Boris on level 3 of the Elven Halls) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. y - the +2 buckler of Disguise {*Silence rN+ Str+2 Dex+3} (You found it on level 3 of the Lair of Beasts) *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. K - +0 acid dragon scales O - the +3 leather armour of Philately {rF+ Dex+3 Stlth+} (You found it on level 5 of the Pits of Slime) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. P - the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (You found it on level 3 of the Elven Halls) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. Q - a scarf of shadows T - a +2 cloak of corrosion resistance (worn) W - a +1 tower shield Magical Staves N - the alchemy staff of Nerev Hahu {rPois Dex+2 Alch} (You found it on level 5 of the Pits of Slime) [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. Jewellery b - the amulet "Kuafing" {Faith Rampage rC+ Dex+4 Stlth+} (You found it on level 3 of the Elven Halls) [amulet of faith] Faith: It allows you to gain divine favour quickly. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. c - an amulet of wildshape (worn) d - a ring of wizardry e - a +6 ring of strength f - a +5 ring of evasion g - an amulet of dissipation h - the ring "Rygudami" {rF- rC+ Wiz Int+3 SInv} (You found it on level 3 of the Elven Halls) [ring of wizardry] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. l - a ring of magical power n - a ring of magical power s - a +4 ring of slaying (worn) z - a +6 ring of dexterity A - a +6 ring of strength (worn) B - the ring "Hero's Friend" {rPois Str+2} (You found it in a Gauntlet) [ring of poison resistance] rPois: It protects you from poison. Str+2: It affects your strength (+2). C - a ring of protection from cold D - the amulet of Joonos {Regen+ Str+3} (You found it on level 3 of the Elven Halls) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). H - a +6 ring of dexterity I - the amulet "Xeas" {Acrobat rN+ SInv} (You found it on level 1 of the Orcish Mines) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. SInv: It lets you see invisible. R - an amulet of reflection S - a ring of positive energy U - a +5 ring of evasion V - an amulet of regeneration Y - a ring of protection from fire Talismans k - the serpent talisman of Midwinter {rF++ rC- Slay+2} (You took it off Aizul on level 3 of the Snake Pit) [serpent talisman] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). r - a dragon-coil talisman v - a sanguine talisman L - the spore talisman "Geih" {rElec rF- SInv} (You found it on level 13 of the Dungeon) [spore talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. M - the granite talisman of the Witching Gods (worn) {rF+ rN+} (You found it on level 5 of the Pits of Slime) [granite talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Wands c - a wand of roots (43) e - a wand of charming (38) a - a wand of flame (46) (quivered) f - a wand of mindburst (9) d - a wand of digging (12) p - a wand of polymorph (7) b - a wand of acid (6) Scrolls N - 4 scrolls of noise I - 7 scrolls of immolation g - 6 scrolls of fog b - 3 scrolls of blinking a - a scroll of enchant armour i - 14 scrolls of identify V - 7 scrolls of vulnerability x - 6 scrolls of amnesia S - a scroll of silence t - 14 scrolls of teleportation W - 3 scrolls of brand weapon w - 2 scrolls of enchant weapon T - 8 scrolls of torment f - 4 scrolls of fear r - 3 scrolls of revelation s - a scroll of butterflies Potions A - 9 potions of attraction c - 15 potions of curing w - 4 potions of heal wounds L - 2 potions of lignification m - 4 potions of might k - 12 potions of moonshine e - 3 potions of enlightenment M - 2 potions of mutation h - 7 potions of haste C - 4 potions of cancellation i - 2 potions of invisibility B - 2 potions of berserk rage b - 2 potions of brilliance a - 2 potions of ambrosia r - a potion of resistance Miscellaneous h - a +0 box of beasts (inert) i - a +1 phantom mirror j - a +2 condenser vane k - a +0 lightning rod (4/4) l - a +1 Gell's gravitambourine (1/2) Baubles g - 5 flux baubles Skills: - Level 15.0 Fighting - Level 2.9 Throwing - Level 6.4 Dodging + Level 11.7 Shields + Level 20.0 Unarmed Combat - Level 4.9 Spellcasting - Level 5.3 Hexes - Level 5.3 Air Magic - Level 7.0 Evocations + Level 20.8(25.8) Shapeshifting You had 24 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Silence Hex/Air 8% N/A 91% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 17% N/A 32% 3 Poisonous Vapours Alch/Air 40% 1d2 34% 1 Shock Conj/Air 40% 1d5 34% 1 Foxfire Conj/Fire 12% 2x1d4 63% 1 Freeze Ice 12% 1d3 63% 1 Kinetic Grapnel Frge 12% 1d4 63% 1 Sandblast Erth 6% 2d5 63% 1 Gloom Hex/Necr 20% N/A 63% 3 Blink Tloc 6% N/A 75% 2 Construct Spike Launche Frge 6% 2d3 75% 2 Grave Claw Necr 6% 2d7 75% 2 Lesser Beckoning Tloc 6% N/A 75% 2 Mercury Arrow Conj/Alch 6% 2d5 75% 2 Sublimation of Blood Necr 3% N/A 75% 2 Fugue of the Fallen Necr 3% N/A 91% 3 Hailstorm Conj/Ice 3% 3d5 91% 3 Launch Clockwork Bee Frge 3% N/A 91% 3 Stone Arrow Conj/Erth 6% 3d7 91% 3 Summon Ice Beast Ice/Summ 3% N/A 91% 3 Teleport Other Tloc 3% N/A 91% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 91% 3 Anguish Hex/Necr 5% N/A 92% 4 Forge Lightning Spire Air/Frge 10% 3d4 92% 4 Animate Dead Necr 3% N/A 99% 4 Eringya's Surprising Cr Summ 3% N/A 99% 4 Fulminant Prism Conj/Alch 1% 3d5 99% 4 Ignite Poison Fire/Alch 3% N/A 99% 4 Iskenderun's Battlesphe Conj/Frge 3% 2d7 99% 4 Iskenderun's Mystic Bla Conj/Tloc 3% 2d3 (+2d1 99% 4 Leda's Liquefaction Alch/Erth 1% N/A 99% 4 Martyr's Knell Necr/Summ 3% N/A 99% 4 Olgreb's Toxic Radiance Alch 3% N/A 99% 4 Petrify Alch/Erth 1% N/A 99% 4 Sticky Flame Fire/Alch 3% 2d4 99% 4 Arcjolt Conj/Air 5% 1d15 99% 5 Metabolic Englaciation Hex/Ice 5% N/A 99% 5 Detonation Catalyst Fire/Alch 3% 2d13 100% 5 Lee's Rapid Deconstruct Erth 1% 3d4* 100% 5 Summon Forest Summ/Tloc 1% N/A 100% 5 Bombard Conj/Erth 1% 9d1 100% 6 Dispersal Tloc 1% N/A 100% 6 Forge Phalanx Beetle Frge 1% N/A 100% 6 Fortress Blast Frge 4% 6d21 100% 6 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Plasma Beam Fire/Air 5% 2x1d15 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Diamond Sawblades Frge 1% 4d4 100% 7 Enfeeble Hex 8% N/A 100% 7 Haunt Necr/Summ 1% N/A 100% 7 Sphinx Sisters Hex/Summ 5% N/A 100% 7 Disjunction Tloc 1% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 1% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: Orc:2 *=![ Elf:1 [: Elf:2 [: Elf:3 :( Swamp:3 * Snake:2 ( Vaults:1 :[ Portals: Pandemonium: Orc:2 Annotations: D:4 Grinder Slime:5 Royal Jelly Vaults:5 Nobody Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. Your body armour is melded. You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) (You have very tough skin. (AC +2)) You have sharp toenails. You are agile. (Dex +4, Str/Int -1) You possess an exceptional clarity of mind. You are strong-willed. (Will+) Your spells are much harder to cast, but much more powerful. Your body has grown many eyes which may confuse attackers. (Acc +5) (Your translucent skin slightly reduces your foes' accuracy. (Stealth+)) You have a small jelly attached to you that senses nearby items. You have a small jelly attached to you that may absorb projectiles. You can regularly gain power from killing poisoned or drained foes. Message History The vault guard closely misses you. The boulder beetle leaps! The vault warden hits you with a +2 great sword of protection! * * * LOW HITPOINT WARNING * * * The frost giant hits you with a +4 battleaxe of freezing!! * * * LOW HITPOINT WARNING * * * The frost giant freezes you. * * * LOW HITPOINT WARNING * * * You hear a shout! x2; You hear a deafening roar! You hear a shout! x5 Okay, then. Press: ? - help, Dir - look around, f - activate Look: a frost giant, wielding a +4 battleaxe of freezing (summoned, deflecting missiles, umbra, chance to affect: 64%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The vault warden looks frightened! The polterguardian is unaffected. The stone giant looks frightened! x2 The vault guard looks frightened! x2 The vault guard resists with some effort. The vault guard looks frightened! x3; The orc looks frightened! The vault guard resists with almost no effort. The vault guard looks frightened! x4; The orc looks frightened! The orc wizard looks frightened! x2; The vault guard looks frightened! x2 The vault guard resists with almost no effort. The warg looks frightened! The mana viper resists with almost no effort. The polterguardian is unaffected. The vault guard looks frightened! The orc warrior looks frightened! The vault sentinel resists with some effort. The tengu reaver looks frightened! The iron dragon resists with almost no effort. The death knight looks frightened! The tengu reaver looks frightened! The vault sentinel looks frightened! Nobody is unaffected. The vault warden looks frightened! The yaktaur looks frightened! x5 The frost giant looks frightened! The vault guard seems less confused. The mana viper changes into a lindwurm! You encounter a lindwurm. The vault guard hits you but does no damage. Nobody rasps, "We... will be... remembered!" You block the vault guard's attack. The vault guard hits you from afar with a +0 glaive! You die... Jiyva sends a jelly to digest your equipment. .#$#....#..... #.#.....#.... .#......#.h. #...p...... ....ppvco.##### ...C...ppz..... .....p