Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14636134757834769435 9 lysisopathy the Magician (level 2, -2/21 HPs) Began as a Djinni Fire Elementalist on May 24, 2024. Slain by a centaur (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:40 (89 turns). lysisopathy the Magician (Djinni Fire Elementalist) Turns: 89, Time: 00:00:40 Health: -2/21 AC: 2 Str: 7 XL: 2 Next: 25% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . e - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 1.1 Unarmed Combat * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 2% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 8% 3 d - Inner Flame Hex/Fire 17% N/A 8% 3 e - Flame Wave Conj/Fire 17% 2d7 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. Things that are here: a +0 dagger; a kobold corpse You start resting. HP restored. There is an open door to the Dungeon here. You reach down and open the door. An orc, a centaur, a jackal, a scorpion and a dart slug come into view. The orc shouts! Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You can't see that place. Flames lash the orc. You kill the orc! The jackal barks! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow misses you. Your Unarmed Combat skill increases to level 1! Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the centaur. The centaur is moderately wounded. The centaur's fire resistance burns away. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. Casting: Scorch (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a jackal Flames lash the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The centaur unwields a +0 shortbow. The centaur completely misses you. The centaur misses you. The centaur hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<.()'....@cs.w..+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a centaur (combustible), a scorpion and a dart slug. Vanquished Creatures A dart slug (D) An orc (D) A ball python (D) A jackal (D) A quokka (D) 2 kobolds (D) 7 creatures vanquished. Vanquished Creatures (others) A foxfire (D) 1 creature vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lysisopathy the Djinni Fire Elementalist began the quest | for the Orb. 0 | D | lysisopathy set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 37 | D | Reached XP level 2. HP: 13/21 MP: 0/0 84 | D | Noticed a centaur 84 | D | Noticed a scorpion 86 | D | Reached skill level 1 in Unarmed Combat 89 | D | Slain by a centaur Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Unarmed Combat | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 23 Cast: Foxfire || 5 Scorch || 3 Use: Potion || 1 Armour: Robe || 10 Dodge: Dodged || 17