Dungeon Sprint DCSS version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14688614967819040463 0 lysisopathy the Apothecary (level 1, -4/15 HPs) Began as a Djinni Fire Elementalist on May 24, 2024. Slain by a hell beast (17 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:16 (61 turns). lysisopathy the Apothecary (Djinni Fire Elementalist) Turns: 61, Time: 00:00:16 Health: -4/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no teleportation, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. There is an open door to the Entrance Hall (Safe) here. You reach down and open the huge gate. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. You reach down and open the huge gate. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. You reach down and open the huge gate. A hell beast, a deep elf demonologist and a death knight come into view. The death knight shouts! The hell beast hisses angrily. A deep elf master archer comes into view. A golden dragon comes into view. The death knight invokes the aid of Yredelemnul against you. You barely resist. The deep elf demonologist shouts! The deep elf demonologist mumbles some strange words. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The hell beast hisses, "Tremble, thou reeling-ripe kobold-kissing gnoll-tail!" Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a foxfire (friendly) You conjure some foxfire! The foxfire hits the hell beast. The hell beast is lightly wounded. The foxfire hits the hell beast but does no damage. The hell beast is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hell beast. The hell beast is lightly wounded. The foxfire hits the hell beast. The hell beast is lightly wounded. The hell beast bites you but does no damage. The hell beast tramples you! Ouch! That really hurt! You die... ......D ..... .4.. #eD# #####''##### #....e3....# #....p.....# +..#§2..#..# +...§@v....# #...§§v....# ##########..#....#..# ........''..........# ........''..........# ######..##..#....#..# #..##..........+ #..##..........+ #..####++####++# You could see a golden dragon, a hell beast (ally target), a death knight, a deep elf master archer, a sun demon (summoned), a deep elf demonologist and an ice devil (summoned). Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lysisopathy the Djinni Fire Elementalist began the quest | for the Orb. 0 | D | lysisopathy set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D | Noticed a hell beast 55 | D | Noticed a deep elf demonologist 55 | D | Noticed a death knight 55 | D | Noticed a deep elf master archer 55 | D | Noticed a golden dragon 57 | D | Noticed an ice devil 57 | D | Noticed a sun demon 61 | D | Slain by a hell beast Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault] Action || total ---------------------------++------- Cast: Foxfire || 3 Armour: Robe || 2