Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 1136466253106889607 48 m3hm3hm3h the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on July 9, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon on July 10, 2024. The game lasted 00:03:37 (1327 turns). m3hm3hm3h the Conjurer (Octopode Conjurer) Turns: 1327, Time: 00:03:37 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 72% Magic: 6/7 EV: 13 Int: 22 God: Gold: 28 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-1 -> -12), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of identify {unknown} d - a scroll of blinking {unknown} f - a scroll of teleportation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 52% 1d6 4% 1 Apportation Tloc 6% N/A 13% 1 Necrotise Necr 12% 1d4 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The adder is heavily wounded. (Press . to maintain the ray.) The adder bites you. The searing ray misses the adder. The searing ray hits the adder! You kill the adder! The adder bites you. You are poisoned. The adder poisons you! The adder barely misses you. The searing ray misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The searing ray misses the adder. You finish channelling your searing ray. You feel sick. The adder barely misses you. Your magical contamination has completely faded away. Unknown command. You feel sick. You feel sick. The adder attacks as it pursues you! The adder bites you. x2 You are lethally poisoned! The adder poisons you! Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You die... #.# #.# ## # #.# ##.#.# #.########.#..###. #..............#. ########.##.....# #.## ....## ##.####...# ##@###.##.# ##S#.## . ##.# ### You could see an adder. Vanquished Creatures 4 adders (D:2) A dart slug (D:2) 2 ball pythons (D:2) A giant cockroach (D:2) A goblin (D:2) 2 hobgoblins (D:2) A bat (D:1) A rat (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 557 | D:2 | Reached XP level 2. HP: 5/17 MP: 1/5 764 | D:2 | Learned a level 2 spell: Searing Ray 864 | D:2 | Reached XP level 3. HP: 16/21 MP: 2/6 1326 | D:2 | HP: 1/21 [adder (3)] 1327 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, columned_hall_lemuel D:2: layout_loops_corners, basic_altar, corexii_leaking_fountain, minmay_tripent Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 3 Dagger || 4 Tentacles || 2 Punch || 1 Cast: Magic Dart || 13 Searing Ray || 5 Use: Potion || 2 Armour: Skin || 22 Dodge: Dodged || 24