Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14291860164450185235 62 m3hm3hm3h the Conjurer (level 4, -4/30 HPs) Began as a Barachi Conjurer on July 13, 2024. Killed by nerve-wracking pain ... invoked by an orc priest (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (1823 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 1823, Time: 00:03:15 Health: -4/30 AC: 2 Str: 9 XL: 4 Next: 8% Magic: 10/10 EV: 12 Int: 26 God: Gold: 164 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ L - ring of flight HPRegen 0.25/turn R - +6 ring of intelligence MPRegen 0.12/turn %: no passive effects @: flying, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) b - a +0 sling Missiles w - 4 poisoned darts Armour A - a +0 robe (worn) Jewellery L - a ring of flight (left hand) R - a +6 ring of intelligence (right hand) Potions c - a potion of ambrosia {unknown} d - a potion of degeneration {unknown} e - a potion of enlightenment {unknown} f - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting - Level 4.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The orc is severely wounded. The searing ray hits the orc! You kill the orc! The orc misses you. The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc priest. The orc priest is moderately wounded. An orc priest comes into view. It is wielding a +0 hand axe. The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Unknown command. Things that are here: a +0 short sword; an orc corpse You hit the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! Unknown command. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace and wearing a +0 leather armour (moderately wounded, 79% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest looks encouraged for a moment. Unknown command. Magic courses through your body. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... ##.##..##.#.# ##...###.#.# ###.##....#### #..........# ####....##.# ##.#.##.# #....#.###### #..#.......># ##...#@####.## ##.##o###...##### #.##.o.o)..(.... #.######...##.## #)## .# . ## You could see 2 orc priests. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 3 orcs (D:2) 4 ball pythons A bat (D:1) 2 endoplasms (D:2) A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins 4 jackals (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 96 | D:1 | Reached XP level 2. HP: 9/19 MP: 1/5 489 | D:1 | Learned a level 2 spell: Searing Ray 832 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/8 1812 | D:2 | Reached XP level 4. HP: 30/30 MP: 6/10 1823 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic D:2: layout_loops_ring, dreamdust_ecumenical_altar_statues Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.3 Dodging | | 2.1 Stealth | | 1.7 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 46 | 1 || 47 Cast: Magic Dart | 7 | || 7 Searing Ray | 15 | 2 || 17 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Armour: Robe | 36 | || 36 Dodge: Dodged | 41 | 1 || 42