Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 18062130991773490338 88 m3hm3hm3h the Magician (level 4, -13/30 HPs) Began as a Barachi Conjurer on July 22, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (17 damage) ... on level 2 of the Dungeon. The game lasted 00:05:56 (1459 turns). m3hm3hm3h the Magician (Barachi Conjurer) Turns: 1459, Time: 00:05:57 Health: -13/30 AC: 5 Str: 8 XL: 4 Next: 54% Magic: 14/19 EV: 12 Int: 20 God: Gold: 90 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . C - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... N - amulet of magic regeneration Stlth ++ L - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.56/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles t - 3 boomerangs Armour A - a +0 robe (worn) C - a +2 cloak (worn) Jewellery L - a ring of magical power (left hand) N - an amulet of magic regeneration (around neck) Scrolls c - 2 scrolls of teleportation Potions b - a potion of magic d - a potion of ambrosia {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 4.7 Spellcasting - Level 4.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Found a troll leather armour. Found a plate armour. Found a crooked smoking staff. A dart slug and an ogre come into view. Found 9 gold pieces. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ogre! The ogre is moderately wounded. The searing ray misses the ogre. The ogre completely misses you. The searing ray hits the ogre! The ogre is heavily wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the dart slug! You kill the dart slug! The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ##### ##... ###..## #...#.## #..#.#.# ######### #..##.#) .###.####.#.#.#.###..###.# ....[...O@.......##..##.#. .$.|....#.......###..#.#.# #..........>.....##...#†# #.......#.......###)...### .................###...... .####...#.......####...### #.............†.#..### ....#.#.#.#.#.)†.....+ ..[.####.##...##...#### You could see an ogre. Vanquished Creatures Natasha (D:2) 2 adders (D:2) 2 dart slugs (D:2) A ribbon worm (D:2) 5 ball pythons 4 endoplasms 5 giant cockroaches 2 goblins A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 kobolds 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 356 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 546 | D:1 | Learned a level 2 spell: Searing Ray 1170 | D:1 | Reached XP level 3. HP: 24/24 MP: 8/8 1356 | D:2 | Noticed Natasha 1364 | D:2 | Reached XP level 4. HP: 30/30 MP: 10/10 1378 | D:2 | Killed Natasha 1450 | D:2 | Noticed an ogre 1459 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_basic D:2: layout_basic, st_stairs_4, minmay_circle_x, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.7 Dodging | | 2.1 Stealth | | 1.7 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 2 | || 2 Cast: Magic Dart | 22 | 2 || 24 Searing Ray | 17 | 4 || 21 Use: Scroll | 2 | || 2 Armour: Robe | 4 | 8 || 12 Dodge: Dodged | 9 | 3 || 12