Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 15082763860516268929 62 m3hm3hm3h the Conjurer (level 4, -2/30 HPs) Began as a Barachi Conjurer on July 25, 2024. Slain by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:05:24 (1886 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 1886, Time: 00:05:25 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 8% Magic: 0/10 EV: 12 Int: 21 God: Gold: 93 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . a - +0 dagger (venom) rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ L - +4 ring of slaying HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) b - a +1 dagger Armour A - a +0 robe (worn) Jewellery L - a +4 ring of slaying (left hand) Scrolls g - a scroll of poison Potions c - a potion of magic d - a potion of brilliance {unknown} e - 2 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 4.3 Spellcasting - Level 4.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 4% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dimensional Bullseye Hex/Tloc 2% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ==*:* Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The searing ray hits the adder. The adder is almost dead. The searing ray misses the gnoll. Your Spellcasting skill increases to level 4! The searing ray hits the adder! You kill the adder! The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you but does no damage. You have reached level 4! You feel clever. Unknown command. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.# #.# #.##.#######.## #.# ..............#######.# .########.............. #### #..#.........#. .<# #.############# #.# #..#.#....... #.###.....#.... #.@gg.†....#..# #.##........# #.###.......# #.# #......#!.# #.# #.....#....# #.##...#.#....... #.##..########### #.##... #...... You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 3 adders (D:2) 6 ball pythons (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins A quokka (D:1) 4 bats 2 frilled lizards (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 309 | D:1 | Found Tior's General Store. 336 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 504 | D:1 | Found Joudum's General Store. 589 | D:1 | Learned a level 2 spell: Searing Ray 717 | D:1 | Found Ehipp's Jewellery Shop. 847 | D:1 | Found Buypitz's Book Boutique. 1288 | D:1 | Found Gitil's Jewellery Boutique. 1623 | D:2 | Reached XP level 3. HP: 19/24 MP: 6/8 1885 | D:2 | Reached XP level 4. HP: 25/30 MP: 3/10 1886 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, serial_shops, shop, nicolae_shop_tiny_glass, shop, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop D:2: layout_loops_ring, nicolae_half_adder, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.3 Dodging | | 2.1 Stealth | | 1.7 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 12 | || 12 Cast: Magic Dart | 32 | || 32 Searing Ray | 2 | 1 || 3 Use: Scroll | 4 | || 4 Armour: Robe | 7 | 2 || 9 Dodge: Dodged | 19 | 1 || 20