Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 18333317951977046972 1 m3hm3hm3h the Conjurer (level 1, 0/13 HPs) Began as a Barachi Conjurer on July 27, 2024. Slain by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (28 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 28, Time: 00:00:26 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 1/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting - Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Found an escape hatch in the floor. The goblin hits the plant with a +0 club. The endoplasm hits the plant. The plant begins to die. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - goblin Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. A nearby plant withers and dies. x2 The endoplasm freezes you. You are frozen. The endoplasm hits the plant. The plant begins to die. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Unknown command. A nearby plant withers and dies. x2 Found a trident. A nearby plant withers and dies. The endoplasm hits the plant. The plant begins to die. The ball python misses you. The ball python barely misses you. The ball python attacks as it pursues you! The ball python bites you. The ball python misses you. The endoplasm hits you. The ball python misses you. The ball python grabs you. The ball python constricts you. You escape the ball python's grasp. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * A nearby plant withers and dies. The ball python attacks as it pursues you! The ball python bites you. You die... #...P.PP.PP.PP..P.P.# #...#P.P.PP.P..P...P.# #.. #P