Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 9954491854600255712 83 m3hm3hm3h the Magician (level 4, -2/30 HPs) Began as a Barachi Conjurer on Aug 11, 2024. Killed by nerve-wracking pain ... invoked by an orc priest (5 damage) ... on level 3 of the Dungeon. The game lasted 00:06:58 (2558 turns). m3hm3hm3h the Magician (Barachi Conjurer) Turns: 2558, Time: 00:06:58 Health: -2/30 AC: 4 Str: 9 XL: 4 Next: 44% Magic: 10/10 EV: 12 Int: 20 God: Gold: 92 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . a - staff of conjuration rCold . . . (no shield) rNeg . . . A - +0 robe rPois . H - +0 helmet rElec . C - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons b - a +0 sling Missiles w - 3 poisoned darts Armour A - a +0 robe (worn) C - a +0 cloak (worn) H - a +0 helmet (worn) Magical Staves a - a staff of conjuration (weapon) Wands i - a wand of digging (6) Scrolls e - 2 scrolls of enchant weapon Potions c - 3 potions of brilliance f - a potion of berserk rage {unknown} g - a potion of lignification {unknown} h - 2 potions of experience {unknown} j - 2 potions of curing l - a potion of heal wounds {unknown} Skills: - Level 2.2 Dodging - Level 1.8 Stealth + Level 4.6 Spellcasting - Level 4.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 43% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Uskayaw Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Hop to where? Press: ? - help, Dir - move target Boing! A kobold comes into view. It is wielding a +0 dagger. The kobold throws a stone. The stone misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (76% to hit) You feel a surge of power! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) Unknown command. It was a potion of curing. You feel better. The orc priest looks braver for a moment. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (86% to hit) You feel a surge of power! The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The orc priest looks encouraged for a moment. Unknown command. Magic courses through your body. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! You die... ..# ... ... #.# #.# # #)# # #.# . # #.# .## ##### #@# .>. ..## #.## ###.###.## #.##.####..#..#.## #o##.##..#...#...# ##J##...#...#...#.. ##.....#...#...#...# #....#...#...#...#.. #..#...#...#...#...# #....#...#...#...#.. You could see an orc priest and an endoplasm. Vanquished Creatures A bombardier beetle (D:3) An adder (D:2) 2 dart slugs 2 endoplasms A giant cockroach (D:3) 7 goblins 4 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards 5 kobolds 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 608 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 753 | D:1 | Learned a level 2 spell: Searing Ray 1297 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/8 2337 | D:3 | Found a blossoming altar of Fedhas. 2421 | D:3 | Found a hide-covered altar of Uskayaw. 2533 | D:3 | Reached XP level 4. HP: 24/30 MP: 1/10 2558 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_ring D:2: layout_basic D:3: layout_loops_ring, grunt_temple_overflow_open, hex_large Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.6 Dodging | | 2.2 Stealth | | 1.8 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 16 | || 16 Cast: Magic Dart | 11 | || 11 Searing Ray | 25 | 2 || 27 Ability: Hop | | 1 || 1 Use: Scroll | 3 | || 3 Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 13 | || 13 Dodge: Dodged | 17 | 1 || 18