Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14802826196837832869 60 m3hm3hm3h the Chiller (level 4, -4/30 HPs) Began as a Barachi Ice Elementalist on Aug 19, 2024. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:45 (2266 turns). m3hm3hm3h the Chiller (Barachi Ice Elementalist) Turns: 2266, Time: 00:04:46 Health: -4/30 AC: 2 Str: 9 XL: 4 Next: 6% Magic: 3/8 EV: 12 Int: 18 God: Gold: 100 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) b - the +11 trident "Odokh" {antimagic, *Corrode rC+ Str+7 Stlth+} (You found it on level 2 of the Dungeon) Str+7: It affects your strength (+7). rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. Armour A - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of amnesia {unknown} g - a scroll of teleportation {unknown} j - 2 scrolls of noise {unknown} Potions e - a potion of curing {unknown} f - 2 potions of attraction {unknown} h - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting + Level 6.1 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 50% 1d8 3% 3 c - Ozocubu's Armour Ice 25% N/A 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 8% 2d6 16% 1 Summon Ice Beast Ice/Summ 13% N/A 14% 3 Confusing Touch Hex 2% N/A 43% 3 Dispel Undead Necr 2% 3d7 85% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Magic courses through your body. The gnoll closely misses you. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 spear of freezing You freeze the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +2 spear of freezing. * * * LOW HITPOINT WARNING * * * The gnoll freezes you. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 spear of freezing (moderately wounded) You freeze the gnoll! You kill the gnoll! You have reached level 4! You feel clever. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail You freeze the gnoll! The gnoll is heavily wounded. The gnoll misses you. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded) You freeze the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... # ##### # #...############## ♣ ♣ +>...............' .♣. #.....############ ♣♣.♣♣ #.#.#.# # grg #.#.#.# # ## #)####.#.#.# # #.##..#.##.#@#.#.# # #......r...#g#.#.# # ####........r#.#.# # #.#########.#+# # #. ... # #.. You could see a gnoll and a rat. Vanquished Creatures A gnoll (D:2) 3 dart slugs A ball python (D:1) 3 bats 6 endoplasms 4 goblins 3 hobgoblins 4 jackals 4 quokkas (D:1) 3 frilled lizards 3 kobolds 5 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 354 | D:1 | Reached XP level 2. HP: 10/19 MP: 2/5 526 | D:1 | Reached skill level 5 in Ice Magic 1050 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1424 | D:1 | Learned a level 3 spell: Frozen Ramparts 1428 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1819 | D:2 | Identified the +11 trident "Odokh" {antimagic, *Corrode rC+ | Str+7 Stlth+} 2261 | D:2 | Reached skill level 6 in Ice Magic 2265 | D:2 | Reached XP level 4. HP: 4/30 MP: 5/8 2266 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms D:2: layout_basic, kennysheep_generic_room_9 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Ice Magic | 5 6 | 6.1 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Club | 12 | || 12 Cast: Freeze | 54 | 2 || 56 Ability: Hop | 1 | || 1 Use: Potion | 1 | || 1 Armour: Robe | 40 | 1 || 41 Dodge: Dodged | 47 | 1 || 48