Dungeon Crawl Stone Soup version 0.32.0-15-g2566bce654 (webtiles) character file. Game seed: 17231018410549596290 71 m3hm3hm3h the Conjurer (level 4, -6/30 HPs) Began as a Barachi Conjurer on Sept 15, 2024. Mangled by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:40 (1406 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 1406, Time: 00:05:41 Health: -6/30 AC: 4 Str: 8 XL: 4 Next: 24% Magic: 2/10 EV: 11 Int: 21 God: Gold: 47 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . a - +0 trident rCold . . . (no shield) rNeg . . . A - +0 robe rPois . H - +1 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: unable to hop, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Armour A - a +0 robe (worn) H - a +1 helmet (worn) Jewellery Z - a ring of fire Scrolls d - a scroll of enchant armour e - a scroll of amnesia {unknown} Potions c - 2 potions of mutation Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You have reached level 4! You feel clever. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll shouts! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. The searing ray hits the gnoll! You kill the gnoll! Your Conjurations skill increases to level 5! The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 club! You die... ##### ..... ...##.#.######### ###.#.# .## .# ...##.#.##......# #...#.##.. ..# ...##.#.##......# #.#.#....# #.# ...##.#.##......####.#.#.... ... ..........).....@g....g...> ##.# ..###.#.##.....g####.#.#.. ..^.. #.....#.#######...##.#.#.# .. ... #.###.#.# #####..g##.#.#.#g####.# ......#.# #.....................# ###.#.#.# #.###...##.#.#.#.####.. ###.#.#.# #.########.#.#.#.# #.# .##.#.#.###.....####.#.#.#.# #g# .##.#.#................#.#.####.# You could see 2 gnolls and a goblin. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 2 bats (D:2) 4 endoplasms (D:1) 3 giant cockroaches (D:1) 7 goblins A hobgoblin (D:1) 4 quokkas (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 117 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 524 | D:1 | Learned a level 2 spell: Searing Ray 761 | D:1 | Reached XP level 3. HP: 18/24 MP: 4/8 1400 | D:2 | Reached XP level 4. HP: 5/30 MP: 5/10 1402 | D:2 | HP: 1/30 [gnoll/+0 spear (4)] 1406 | D:2 | Reached skill level 5 in Conjurations 1406 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_rooms, minmay_misc_feat_columns D:2: layout_basic, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.0 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 16 | || 16 Trident | 2 | || 2 Cast: Magic Dart | 19 | || 19 Searing Ray | 23 | 1 || 24 Ability: Hop | 2 | || 2 Use: Scroll | 2 | || 2 Potion | 1 | || 1 Armour: Robe | 34 | 3 || 37 Dodge: Dodged | 37 | 4 || 41