Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 16791571065265304431 54 m3hm3hm3h the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Sept 27, 2024. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1445 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 1445, Time: 00:04:27 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 91% Magic: 8/8 EV: 11 Int: 20 God: Gold: 57 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . a - +1 short sword rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... N - amulet of faith Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Hand Weapons a - a +1 short sword (weapon) Armour A - a +0 robe (worn) Magical Staves x - a staff of conjuration Jewellery N - an amulet of faith (around neck) Potions g - a potion of brilliance Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Hailstorm Conj/Ice 13% 3d6 14% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Animate Armour Summ/Erth 8% N/A 77% 4 Lee's Rapid Deconstruct Erth 2% 3d4* 98% 5 Magnavolt Erth/Air 2% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You feel sick. The jackal bites you. Unknown command. The jackal barks! You hit the jackal. The jackal is heavily wounded. You feel sick. The jackal barely misses you. Unknown command. You barely miss the jackal. The jackal is heavily wounded. You feel sick. The jackal bites you. The jackal barely misses you. Unknown command. You closely miss the jackal. The jackal is heavily wounded. You feel sick. The jackal barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded, 72% to hit) The searing ray misses the jackal. The searing ray hits the jackal. The jackal is severely wounded. The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) You feel sick. The jackal bites you but does no damage. The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. You feel sick. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Without enough magic to sustain it, your searing ray dissipates. You feel sick. You are no longer poisoned. The jackal barely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Magic courses through your body. The jackal bites you. You die... # #. ####.### #......# #.# #@# #.# #h# ####.####h# #.....<.).# ......##.###...# ...# #.# #.#.# . #.# #..... #.. ..#.#.# #####....... You could see 2 jackals. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:1) 2 hobgoblins (D:1) 4 jackals 2 quokkas 4 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 4 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 454 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 785 | D:1 | Learned a level 2 spell: Searing Ray 852 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/8 1445 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic D:2: layout_loops_corners, dreamdust_ecumenical_altar_drowned_temple, st_stairs_9, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 2.1 Stealth | | 1.7 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Short sword || 42 Cast: Magic Dart || 23 Searing Ray || 12 Use: Scroll || 3 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 35 Dodge: Dodged || 48