Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14812152024752553253 107 m3hm3hm3h the Conjurer (level 4, -1/30 HPs) Began as a Barachi Conjurer on Sept 27, 2024. Slain by a gnoll ... wielding a +0 heavy spear (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:40 (1803 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 1803, Time: 00:04:41 Health: -1/30 AC: 3 Str: 9 XL: 4 Next: 86% Magic: 0/10 EV: 11 Int: 20 God: Gold: 86 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . a - +0 sling rCold + . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . C - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ L - ring of protection from cold HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) b - a +0 dagger Armour A - a +0 robe (worn) C - a +0 cloak (worn) Jewellery L - a ring of protection from cold (left hand) Scrolls e - a scroll of fear g - a scroll of vulnerability Potions c - a potion of invisibility {unknown} d - a potion of lignification {unknown} h - a potion of magic Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. Unknown command. A gnoll comes into view. It is wielding a +0 halberd. Found a scroll labelled EMUUFFASURA. A gnoll comes into view. It is wielding a +0 heavy spear. You see here a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (wandering, hasn't noticed you, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 halberd! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 heavy spear! The gnoll misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll closely misses you. The gnoll hits you from afar with a +0 heavy spear! You die... #......#.# .# ## #..#...#.# .# .. ##.###...# .. ?. #.# ###.#.# .# #†# #...# .# #.# #..># .# #.## ##### .# #### #..# ###.#.....# #..#### #.@gg.# #.....# #.##### #####.# #)#######. #.#######......... #.........######## #########.# #.# #.# ### You could see 2 gnolls. Vanquished Creatures Natasha (twice) (D:2) A gnoll (D:2) 2 adders (D:2) A dart slug (D:2) 3 ball pythons 4 endoplasms 4 goblins 2 hobgoblins 3 kobolds (D:2) 3 quokkas A bat (D:1) 4 frilled lizards 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 103 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/5 1064 | D:2 | Reached XP level 3. HP: 19/24 MP: 4/8 1100 | D:2 | Learned a level 2 spell: Searing Ray 1432 | D:2 | Noticed Natasha 1437 | D:2 | Killed Natasha 1438 | D:2 | Reached XP level 4. HP: 19/30 MP: 5/10 1550 | D:2 | Found Sine's Weapon Boutique. 1635 | D:2 | Noticed Natasha 1652 | D:2 | Killed Natasha 1653 | D:2 | Reached skill level 5 in Conjurations 1803 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_cross, minmay_misc_feat_x D:2: layout_basic, serial_shops, nicolae_shop_window_shopping, uniq_terence, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.5 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Fire: Sling | 13 | 1 || 14 Cast: Magic Dart | 38 | || 38 Searing Ray | 1 | 9 || 10 Ability: Hop | 1 | || 1 Use: Scroll | 2 | || 2 Armour: Robe | 28 | 9 || 37 Dodge: Dodged | 15 | 8 || 23