Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14047923200481617205 98 m3hm3hm3h the Conjurer (level 4, -3/30 HPs) Began as a Barachi Conjurer on Sept 30, 2024. Slain by a hobgoblin ... wielding the +3 quarterstaff of the Pillar {holy, rC++} (11 damage) ... on level 3 of the Dungeon. The game lasted 00:07:57 (2642 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 2642, Time: 00:07:58 Health: -3/30 AC: 2 Str: 21 XL: 4 Next: 71% Magic: 3/10 EV: 11 Int: 20 God: Gold: 155 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . a - +1 short sword (drain) rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... N - amulet of faith Stlth ++ L - +6 ring of strength HPRegen 0.25/turn R - +6 ring of strength MPRegen 0.12/turn %: faith @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 155 gold pieces. Inventory: Hand Weapons a - a +1 short sword of draining (weapon) Missiles v - 2 boomerangs w - 4 poisoned darts Armour A - a +0 robe (worn) D - an orb of wrath Jewellery L - a +6 ring of strength (left hand) N - an amulet of faith (around neck) R - a +6 ring of strength (right hand) Scrolls e - a scroll of identify Potions b - a potion of magic c - a potion of mutation {unknown} d - 2 potions of curing g - 4 potions of attraction h - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 4.5 Spellcasting + Level 4.7 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The sling bullet completely misses you. An orc comes into view. It is wielding a +0 dagger. The goblin shoots a sling bullet. The sling bullet barely misses you. Your magical contamination has completely faded away. The orc hits you with a +0 dagger. You closely miss the orc. The orc hits you with a +0 dagger. You hit the orc. The orc is lightly wounded. The orc hits you but does no damage. You closely miss the orc. The orc is lightly wounded. The orc closely misses you. You hit the orc. The orc is severely wounded. The orc hits you with a +0 dagger. You barely miss the orc. The orc is severely wounded. The hobgoblin hits you with the +3 quarterstaff of the Pillar! The orc hits you with a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc, p - goblin Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (severely wounded, 78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The hobgoblin hits you with the +3 quarterstaff of the Pillar! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding the +3 quarterstaff of the Pillar {holy, rC++} (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is moderately wounded. The searing ray misses the goblin. (Press . to maintain the ray.) The hobgoblin hits you with the +3 quarterstaff of the Pillar! You die... #........# #........###### .............. .....⌠.....# #..~~~....########### #..~~~....##.$@gg...# #^.~~~..# #.######.# ###..~~~..####.######.#.# ..............o........># ##.........###.#.####.#.# ###...###### #.#.# ....# # ##### #.#.# #$..# # #.#.# #g..# # #.#.# #.... You could see a hobgoblin and a goblin. Vanquished Creatures A bombardier beetle (D:2) An adder (D:3) A dart slug (D:1) 8 orcs (D:3) 2 ball pythons 3 bats 2 endoplasms A giant cockroach (D:1) 2 goblins 7 hobgoblins 2 jackals (D:1) 9 kobolds 3 frilled lizards A rat (D:2) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 279 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 643 | D:1 | Learned a level 2 spell: Searing Ray 1127 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/8 1608 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/10 2626 | D:3 | Identified the +3 quarterstaff of the Pillar {holy, rC++} 2642 | D:3 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic D:2: layout_basic, kennysheep_generic_room_4 D:3: layout_basic, serial_park_tiny_pond, st_stairs_6 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.5 Dodging | | 2.1 Stealth | | 1.7 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 7 | 8 || 15 Cast: Magic Dart | 31 | 25 || 56 Searing Ray | 9 | 8 || 17 Ability: Hop | 1 | || 1 Use: Scroll | 1 | 3 || 4 Armour: Robe | 8 | 9 || 17 Dodge: Dodged | 8 | 8 || 16