Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 7957475617011163227 55 m3hm3hm3h the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Oct 1, 2024. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (1382 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 1382, Time: 00:05:43 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 93% Magic: 0/8 EV: 11 Int: 20 God: Gold: 76 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . a - +1 dagger (venom) rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ L - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: wizardry (x1) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) Missiles t - 4 javelins Armour A - a +0 robe (worn) Jewellery L - a ring of wizardry (left hand) Scrolls e - a scroll of fear {unknown} f - a scroll of revelation {unknown} g - a scroll of teleportation {unknown} j - 2 scrolls of identify {unknown} Potions b - a potion of magic d - a potion of resistance {unknown} h - a potion of berserk rage {unknown} k - 2 potions of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 5% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 8% 2 Confusing Touch Hex 4% N/A 16% 3 Passwall Erth 4% N/A 16% 3 Swiftness Air 4% N/A 16% 3 Vampiric Draining Necr 4% 2d6 16% 3 Fulminant Prism Conj/Alch 6% 3d6 19% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 19% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You feel better. Sigmund misses you. You hit Sigmund. Sigmund is lightly wounded. Sigmund hits you with a +0 scythe. You closely miss Sigmund. Sigmund is lightly wounded. You barely miss Sigmund. Sigmund is lightly wounded. Sigmund says, "Look into my eyes." Sigmund casts a spell. Sigmund flickers and vanishes! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you. Unknown command. Something hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits something. The searing ray hits something. You finish channelling your searing ray. You hear some strange, mumbled words. You are confused. Unknown command. You feel better. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something! (Press . to maintain the ray.) Something hits you. You die... ...≈...§.....≈...§.# .. ≈..J.#....≈....#...# ... .§§≈...≈.....≈...### .... .#...#...#.#.....# ..... ...#####......#.## #..... #### ####.....# ....... #......#####....... # ####....####.......... #......†)†{@....# #.......###...### .....#..#### #.### #....... #.# # ........ #.# . ..##.#.# ..# # ###..#. ### . #. #. #. #. There were no monsters in sight! Vanquished Creatures A hound (D:2) A dart slug (D:1) 3 bats (D:1) An endoplasm (D:1) A giant cockroach (D:1) 3 goblins A hobgoblin (D:2) 2 jackals (D:1) 4 kobolds 2 quokkas (D:2) A ball python (D:1) 2 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 453 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 706 | D:1 | Learned a level 2 spell: Searing Ray 1106 | D:2 | Reached XP level 3. HP: 20/24 MP: 8/8 1316 | D:2 | Noticed Sigmund 1382 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic D:2: layout_rooms, nicolae_kite_square_tiling_tiny, dk_noncrumbling_3, uniq_sigmund, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 2.1 Stealth | | 1.7 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 44 Cast: Magic Dart || 9 Searing Ray || 4 Ability: Hop || 1 Use: Potion || 3 Armour: Robe || 37 Dodge: Dodged || 45