Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 5140206718643657801 86 m3hm3hm3h the Conjurer (level 4, -2/30 HPs) Began as a Barachi Conjurer on Oct 5, 2024. Slain by Robin ... wielding a +4 mace of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:50 (1960 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 1960, Time: 00:04:50 Health: -2/30 AC: 2 Str: 9 XL: 4 Next: 49% Magic: 7/10 EV: 11 Int: 20 God: Gold: 85 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . a - +1 dagger (protect) rCold + . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ L - ring of protection from cold HPRegen 0.25/turn R - ring of see invisible MPRegen 0.12/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +1 dagger of protection (weapon) b - a +0 dagger Missiles t - 5 javelins y - a throwing net Armour A - a +0 robe (worn) Jewellery L - a ring of protection from cold (left hand) R - a ring of see invisible (right hand) Scrolls e - a scroll of immolation h - 2 scrolls of fear {unknown} Potions c - a potion of heal wounds {unknown} f - 2 potions of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 14% 3d6 13% 3 Summon Ice Beast Ice/Summ 4% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ribbon worm Aim: a ribbon worm (93% to hit) The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm bites you! The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits the ribbon worm! You kill the ribbon worm! The searing ray hits Robin. Robin is moderately wounded. Robin says, "My goblins will feast on your bones." A goblin comes into view. It is wielding a +0 club. Without enough magic to sustain it, your searing ray dissipates. Robin closely misses you. Unknown command. Magic courses through your body. Robin hits you with a +4 mace of protection. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a +4 mace of protection, wearing a +0 animal skin and wearing a +0 helmet (moderately wounded, 85% to hit) The searing ray hits Robin. Robin is moderately wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Robin hits you with a +4 mace of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Robin! Robin is almost dead. Robin hits you with a +4 mace of protection! You die... Robin calls out, "Let's celebrate! Time for a feast!" .) # # ### # ...#.#...#g# ...#. .#.#. ...... .$. .... #)# # #...#g#.# ...#.?.#@#.# ...........# # ####...#.###.# #.....#.# #.##### #.###.#.###.....# .#.#...#.......#.# .................# .................# ###..............# You could see Robin. Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 3 ribbon worms (D:2) 7 ball pythons 6 endoplasms 5 goblins 5 hobgoblins 2 jackals (D:2) A quokka (D:2) 7 bats 2 frilled lizards 3 kobolds (D:1) 2 rats (D:2) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 168 | D:1 | Reached XP level 2. HP: 14/19 MP: 3/5 412 | D:1 | Learned a level 2 spell: Searing Ray 911 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/8 1776 | D:2 | Reached XP level 4. HP: 23/30 MP: 1/10 1948 | D:2 | Noticed Robin 1950 | D:2 | Reached skill level 5 in Conjurations 1960 | D:2 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_rooms, hangedman_glass_teeth, nicolae_kite_square_tiling_tiny D:2: layout_basic, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.2 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 14 | 6 || 20 Cast: Magic Dart | 27 | 2 || 29 Searing Ray | 20 | 5 || 25 Use: Scroll | 3 | || 3 Potion | | 1 || 1 Armour: Robe | 16 | 20 || 36 Dodge: Dodged | 8 | 5 || 13