Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12050433738849415285 0 m3hm3hm3h the Conjurer (level 1, 0/13 HPs) Began as a Barachi Conjurer on Oct 7, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (36 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 36, Time: 00:00:45 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 2/3 EV: 11 Int: 18 God: Gold: 4 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting - Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The goblin shouts! The jackal barks! You hear a bark! The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. The jackal misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The jackal barely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal misses you. An endoplasm comes into view. The jackal bites you. The jackal misses you. You see here a sedimented grey potion. b - a sedimented grey potion The jackal closely misses you. The jackal bites you. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal bites you. You die... ### .. #. #. .....##.#### # ........@h.## .# ..#.######hh##.#### ................. #.....J........## ....#..........# ...#.#.##g###.#... ...#...##.## ...#. ..........# #.# #.....##.## .# You could see 3 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 36 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, st_stairs_10 Action || total ---------------------------++------- Cast: Magic Dart || 6 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 9